So I've been having some problems with huge waves of people dying at fairly regular intervals, and I do believe it is from natural causes. This of course overwhelms my crematoria, leading to mass abandonment. The following graphs document the repeat occurrence of this peculiar phenomenon.
Death rate:

Birth rate:

Population changes:

Edit: Influx as well:

Several other graphs show similar (but smaller) spikes, as you might expect from secondary effects of large population changes. I'm not entirely sure what the primary cause here is, but now life cycles seem to be in sync. Perhaps some increased randomness in people's ages as they move in would help alleviate this phenomenon. Ditto for not having them all die at the same age (my assumption).
Has anyone else experienced this or has my city gotten itself into a unique and terrible state of resonance?
I have to say, through randomness these events really should spread out in time to make this sort of phenomenon impossible. That's not happening, and it seems to be getting worse and worse.
(By the way, it's awesomely cool that this can happen. Not that this should stay in the game, but you have to love the unexpected, emergent behavior of simulations.)
Death rate:

Birth rate:

Population changes:

Edit: Influx as well:

Several other graphs show similar (but smaller) spikes, as you might expect from secondary effects of large population changes. I'm not entirely sure what the primary cause here is, but now life cycles seem to be in sync. Perhaps some increased randomness in people's ages as they move in would help alleviate this phenomenon. Ditto for not having them all die at the same age (my assumption).
Has anyone else experienced this or has my city gotten itself into a unique and terrible state of resonance?
I have to say, through randomness these events really should spread out in time to make this sort of phenomenon impossible. That's not happening, and it seems to be getting worse and worse.
(By the way, it's awesomely cool that this can happen. Not that this should stay in the game, but you have to love the unexpected, emergent behavior of simulations.)
Last edited:
Upvote
0