I'm wondering if the following is a system that
a) is possible to create in the first place
b) the computer will be able to use
I want nations to be able to increase/decrease a number of their tech-teams' skill. This should cost money (or refund some of it).
I don't want tech to unlock new models anymore. I want tech to unlock multi-choice decisions, where you decide how much money you want to "throw" at the new model.
After a certain amount of time you unlock a new model based on the latest technology. The decision is then put to sleep until the next technology level is researched.
I want some randomization here, both in terms of days taken to develop a model, and the quality of the model. I suppose I have to design several models for each tech level.
While I don't want hopeless or very overpowered models, I do want a system where you may think "Oh, this tank is good", or "Damn, this submarine leaves a lot to be desired".
I don't know what limits the game puts on me here, both in regards to modifying skill levels by decisions, the total number of models, and making the AI use it to a certain degree of non-stupidity. Any answers will be appreciated.
a) is possible to create in the first place
b) the computer will be able to use
I want nations to be able to increase/decrease a number of their tech-teams' skill. This should cost money (or refund some of it).
I don't want tech to unlock new models anymore. I want tech to unlock multi-choice decisions, where you decide how much money you want to "throw" at the new model.
After a certain amount of time you unlock a new model based on the latest technology. The decision is then put to sleep until the next technology level is researched.
I want some randomization here, both in terms of days taken to develop a model, and the quality of the model. I suppose I have to design several models for each tech level.
While I don't want hopeless or very overpowered models, I do want a system where you may think "Oh, this tank is good", or "Damn, this submarine leaves a lot to be desired".
I don't know what limits the game puts on me here, both in regards to modifying skill levels by decisions, the total number of models, and making the AI use it to a certain degree of non-stupidity. Any answers will be appreciated.