My proposal is very simple.
Unlock all ship types from the start. (Up to and including battleships, titans and juggernaughts are a different question)
Why?
1. It doesn't make sense the a civilisation that has figured out FTL can't think to build ships of different sizes for different purposes (RP benefits)
2. It allows for more diverse fleets from the start. (Assuming the proper balancing is done to encourage this)
3. I believe it allows for easier balancing between the ship sizes, since they can be built to fulfill roles in stellaris fleet combat from the start of the design process.
I would replace the current techs with "ship size" techs, representing an increased ability to build larger and more powerful vessels. Using proper costs for these new ships it could also serve as a means by which to reduce the size of late game fleets, by allow smaller yet more powerful fleets. Each ship size would basically unlock more slots.
Imagine an early game corvette having 1 weapon slot, and an early game battleship would have say 4. Later game corvettes might be more powerful than early game battleships.
An additional change which would fit in nicely with this, but is not necessary for the idea is to have the size of ships you can build depend on the size of your shipyards.
Unlock all ship types from the start. (Up to and including battleships, titans and juggernaughts are a different question)
Why?
1. It doesn't make sense the a civilisation that has figured out FTL can't think to build ships of different sizes for different purposes (RP benefits)
2. It allows for more diverse fleets from the start. (Assuming the proper balancing is done to encourage this)
3. I believe it allows for easier balancing between the ship sizes, since they can be built to fulfill roles in stellaris fleet combat from the start of the design process.
I would replace the current techs with "ship size" techs, representing an increased ability to build larger and more powerful vessels. Using proper costs for these new ships it could also serve as a means by which to reduce the size of late game fleets, by allow smaller yet more powerful fleets. Each ship size would basically unlock more slots.
Imagine an early game corvette having 1 weapon slot, and an early game battleship would have say 4. Later game corvettes might be more powerful than early game battleships.
An additional change which would fit in nicely with this, but is not necessary for the idea is to have the size of ships you can build depend on the size of your shipyards.
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