DEG-HoI game number 3 has now started, with the following setup:
Scenario: 1936 / normal / normal
Players: 7 (4 vs 3)
Nations played:
UK: Tuuttu
Canada: Tomar
USA: Aldo
USSR: Juv
Germany: Glenn
Italy: MadViking
Japan: Jan
This game uses the following rules:
1) No nukes
2) No paras
3) No tech share to human nations EVER. Not allowed to give Applied tech (aka "Gold tech") to AI nations EVER.
4) No invasions from neutral countries (not allowed to launch air attacks from neutrals either, but it is OK to refuel ships/air units here though)
5) No supplies or resources can be sent to ANY country unless BOTH of you are at war. Exceptions to this rule: USA may send resources/supplies to USSR after they are at war with Germany
6) You are only allowed to DOW a country if you are going to invade them (so no Italian DOW on Denmark on Germans behalf, and DOW on small Central American countries that you do not plan to invade just to get the -CG demands)
7) Historical choices: Historical Molotov-Ribbentrop pact, USSR can't join Allies or Axis, Japan must change government to Paternal Autocrat, USA is NOT allowed to go Stalinist, no invasions of South America.
8) Stacking limitations: none (feel free to stack your navy and airforce any way you want)
9) Any general exploits are not allowed, includes: sending your entire navy as expeditionary force to Venezuela just to save supplies, upgrading infrastructure in territory you are about to loose (so enemy gets less IC and cant make AA/forts), and other similar things.
Personal comments:
I personally consider invading another country with the use of neutral ships as a variant of rule 4 listed above (neutral country sends another country a land unit as exp force, but keeps the ships under their own flag). How could this be considered any different from invading directly from a neutral country? Do you think that the defending country's fleet would just stand by and watch as a "neutral" country unloads an expeditionary force, or do you think they would sink those ships?
Scenario: 1936 / normal / normal
Players: 7 (4 vs 3)
Nations played:
UK: Tuuttu
Canada: Tomar
USA: Aldo
USSR: Juv
Germany: Glenn
Italy: MadViking
Japan: Jan
This game uses the following rules:
1) No nukes
2) No paras
3) No tech share to human nations EVER. Not allowed to give Applied tech (aka "Gold tech") to AI nations EVER.
4) No invasions from neutral countries (not allowed to launch air attacks from neutrals either, but it is OK to refuel ships/air units here though)
5) No supplies or resources can be sent to ANY country unless BOTH of you are at war. Exceptions to this rule: USA may send resources/supplies to USSR after they are at war with Germany
6) You are only allowed to DOW a country if you are going to invade them (so no Italian DOW on Denmark on Germans behalf, and DOW on small Central American countries that you do not plan to invade just to get the -CG demands)
7) Historical choices: Historical Molotov-Ribbentrop pact, USSR can't join Allies or Axis, Japan must change government to Paternal Autocrat, USA is NOT allowed to go Stalinist, no invasions of South America.
8) Stacking limitations: none (feel free to stack your navy and airforce any way you want)
9) Any general exploits are not allowed, includes: sending your entire navy as expeditionary force to Venezuela just to save supplies, upgrading infrastructure in territory you are about to loose (so enemy gets less IC and cant make AA/forts), and other similar things.
Personal comments:
I personally consider invading another country with the use of neutral ships as a variant of rule 4 listed above (neutral country sends another country a land unit as exp force, but keeps the ships under their own flag). How could this be considered any different from invading directly from a neutral country? Do you think that the defending country's fleet would just stand by and watch as a "neutral" country unloads an expeditionary force, or do you think they would sink those ships?
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