Hi all,
I'm getting back into making mods after a fairly long break, and one of the ideas I had was adding a 'deshielding' megastructure to remove the shield from a shielded world on those generated by the Global Pacifier. I noticed that there are now different appearances to the planet depending on the class of the planet before it was shielded (not the case last time I played Stellaris), but I can still only find a single class for all shield worlds, pc_shielded. I'm wondering if there's any way for me to read the planet class of the world underneath the shield; i.e. I want to be able to read the same data that the game is using to determine which visual variant is used so that I can revert the planet to the correct class when the shield is removed.
I'm getting back into making mods after a fairly long break, and one of the ideas I had was adding a 'deshielding' megastructure to remove the shield from a shielded world on those generated by the Global Pacifier. I noticed that there are now different appearances to the planet depending on the class of the planet before it was shielded (not the case last time I played Stellaris), but I can still only find a single class for all shield worlds, pc_shielded. I'm wondering if there's any way for me to read the planet class of the world underneath the shield; i.e. I want to be able to read the same data that the game is using to determine which visual variant is used so that I can revert the planet to the correct class when the shield is removed.