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Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
1.214
40.484
www.paradoxplaza.com
Hello everyone!

We are currently working to track down the underlying causes of the performance issues, and we can use some help gathering more instances of particularly poor performance.

It would be helpful to get a variety of saves from (unmodded) games that were started after 4.0.3 was released, where performance is really bad. We'd like to use them for both script profiling purposes and to try to identify common elements between them.

Thank you!
 
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Thanks everyone!

Does this include the 20-30 second freeze when completing ground combat? If so, I have a save on my home PC I could provide. However, I have no other performance issues in that game (early mid-game).
Sure, we'll take it.
 
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Wouldnt the saves perform differently on dev PCs tho? Because of different GPU, CPU, etc?

They absolutely do. Some of the saves from this thread aren't giving us poor performance internally, but they still give us some potentially valuable information since they show us what kinds of things you're doing that might differ from how we might normally play internally, or may have common threads with other saves.

I've passed this batch on to the programmers, and this will probably do for now. (If someone does end up with a really bad case in the early to mid game, that may still be of interest, and consistent OOSes and crashes on the latest patch are always of interest.)
 
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Getting significant lag with overview open in outliner - switching to ships only increases my FPS from ~25 to ~110, playing as Wilderness with eternal vigilance (all DLCs except astral planes) - slowdown started after i built some more starbases, and those new deep space starbases on top

Having overview with planets open reduces fps even when game is on pause - with megastructures tab i can up the game speed to fast again with no noticeable issues

Turns out this one was related to the "you can upgrade defensive platforms" notification on the Outliner.
 
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