With the post advising of the return of 10v10 to 40 minutes (thank you and well done on that...), could someone from Eugen advise us of what their perception of the imbalance of the 10v10 game is, please?
With the reduction of time limit, players from both factions were claiming that they were disadvantaged, not withstanding that it reduced the time we got to play with the phase C toys.
I've suggested before that the 10v10 game could be a stand-alone mode in its' own right, balanced separately to the other game modes (decks having less air, less off-board arty, and an embargo on the number of peak phase C units onboard at any one time per deck), but at the present situation people are happy with it due to the fun factor, despite the obvious cluster issues. A couple more maps would really pick things up, too.
With the reduction of time limit, players from both factions were claiming that they were disadvantaged, not withstanding that it reduced the time we got to play with the phase C toys.
I've suggested before that the 10v10 game could be a stand-alone mode in its' own right, balanced separately to the other game modes (decks having less air, less off-board arty, and an embargo on the number of peak phase C units onboard at any one time per deck), but at the present situation people are happy with it due to the fun factor, despite the obvious cluster issues. A couple more maps would really pick things up, too.