Um, for the devs to consider any changes to the brigades posted here, they are going to want to know why you made them. Just saying to change four things about a system that already works pretty well (unless you have reasons that it doesn't) isn't going to get you very far.
Err... sure.
In DH, anti_tank has been modded to become a new brigade type called "Medium Tank" (still anti_tank if you take the mask off) to represent how the Brits, French, and many others used tanks before the Germans showed them how.
And rocket_artillery has been modded to become Cavalry brigade (still rocket_artillery if you take the mask off) to give 1914 scenario some brigade types.
What I mean is that the current brigade system is already modded, some more modding doesn't hurt.
And it is not perfect. The problems I see are:
- There are too many types of Tank brigades that are too similar. L, M, and H tanks don't differ much. Yet these guys take up 4 types of brigade, which is a waste (unless I'm misinformed, the number of brigade types is limited). Grouping them together would free up space to add new types of brigades.
- SH Tanks have only 2 models: one is an obsolete 1917 type that has no use; the other gives -4 speed, not upgradable, and is weaker than later H tanks. But they take up 1 type of brigade for its own, while there is no brigade type for paratroopers.
- And this is not important, but
Current brigades line up (in unit production screen) is: Art -> SP Art -> Cav -> SP AA -> M Tank -> TD -> L Tank -> H Tank -> ... -> AA ... (huh?)
You see? Not too neat. Why is Cav there between SP Art and SP AA? Why is M Tank not between L and H Tank? Why is AA and SP AA too far from each other (they should be near like Art and SP Art)
In the pic I show above: Art -> SP Art -> AA -> SP AA -> AT -> SP AT -> L Arm -> H Arm ... Neat. 3 types of artillery at front, followed by their SP variants, then Tank brigades, Cav and AC have same functions so they are near each other.
Here's my opinion on the little information you gave:
I posted a quick mod to demonstrate my idea, it's just 400Kb, you just have to back up a few files and try it.
1: I see no reason to; anti-tanks were completely useless to research in HOI2.
2: Both are useful brigades; I see no reason for this.
3: See 2.
4: Without any information on the new brigade, I can't give much of an opinion.
1. With Tank Destroyer (SP Anti-Tank) still seperated from SP Artillery, I can't see why Anti Tank must be merged with Artillery (except to free up space for another brigade).
If you say Anti Tank is useless then Tank Destroyer aka SP Anti-Tank is useless too (same function) and should be merged with SP Artillery... And there are more useless brigades out there.
2. SH Tanks are useful? Seriously? But whether useful or not, they are still there, not deleted, just grouped together to free up space for a new brigade type for paratroopers.
3. I grouped them together under 2 types: L and M become "Tank Brigade", H and SH become "Heavy Tank".
All M Tank brigade models and SH Tank brigade models are still in the game, and their upgrade path are not changed. So are L and H Tanks.
4. Again, I posted the mod. It's just 400Kb, not too hard to download... Anyway, there is this new brigade type (for paratroopers only) called "Gliders", described as "engineless aircrafts often launched by transport planes... blah blah i forgot...", which give +org, +air defense, + a bit of hard/soft attack because they help paratroopers make concentrated landing and bring along heavier equipments.
...
Feel free to discuss.
Perhaps this belongs in User-Modifications?
It's not a complete mod that I wanna publish or something.
I just want the devs to check out my idea of a better brigade system to improve the game. Seaplanes have been added, why not gliders? Currently Paratroopers have no brigade available after all.