My spymaster just died in his sleep at age 41. Or did he? Is there a way I can find out?
Dying in his Sleep, is just dying of "Old Age", but since the Character was too young, the Devs decided to call it differently, by the way dying of "Old Age" is simply, the Character has run out of Health and lost the Natural Death Check, which happens, when a Character has a Health below 3.My spymaster just died in his sleep at age 41. Or did he? Is there a way I can find out?
And what is your Truth?@Emperor 1997 , that’s what they WANT you to think. I know the real truth!
Thank you for a quick response!
NOldAge = {
LOWER_HEALTH_START_AGE = 25 # At this age characters start getting the chance to lose health each year
LOWER_HEALTH_BASE_CHANCE = 0.075 # This is the base chance of losing health at the START_AGE
LOWER_HEALTH_YEARLY_INCREASE = 0.022 # This is the yearly increase of the chance to lose health
LOWER_HEALTH_AMOUNT = -0.125 # This is the health change on each failed yearly health roll
HEALTH_PENALTY_PER_YEAR_IN_POOL = 0.1 # For each year in the pool, your effective health is this much lower. This disappears entirely when you leave the pool
# This DIE values are used with a quadratic chance.
DIE_HEALTH_TRESHOLD = 3.0 # Characters have a chance to die each month they have less health than this
DIE_HEALTH_CHANCE_ZERO = 0.25 # This is the month chance that a character dies at zero health (or lower)
DEATH_MINIMUM_DELAY = 15 # If marked for death, they will die at least this many days after the check
DEATH_MAXIMUM_DELAY = 20 # If marked for death, they will die no more than this many days after the check. With these numbers, that means if someone becomes deathly ill, they have a high chance of dying between 7 and 40 days (30 days from the death check) after contracting the health penalty
LOWER_PROWESS_START_AGE = 45 # At this age characters start getting the chance to lose prowess each year
LOWER_PROWESS_BASE_CHANCE = 0.1 # This is the base chance of losing prowess at the START_AGE
LOWER_PROWESS_YEARLY_INCREASE = 0.015 # This is the yearly increase of the chance to lose prowess
LOWER_PROWESS_MAX_CHANCE = 0.75 # This is the maximum chance to lose prowess
LOWER_PROWESS_FACTOR = 0.1 # This is the prowess change mutliplier on each failed yearly roll
}
He made a joke, manAnd what is your Truth?
I mean, I have checked the defines file for this, multiple times.
Code:NOldAge = { LOWER_HEALTH_START_AGE = 25 # At this age characters start getting the chance to lose health each year LOWER_HEALTH_BASE_CHANCE = 0.075 # This is the base chance of losing health at the START_AGE LOWER_HEALTH_YEARLY_INCREASE = 0.022 # This is the yearly increase of the chance to lose health LOWER_HEALTH_AMOUNT = -0.125 # This is the health change on each failed yearly health roll HEALTH_PENALTY_PER_YEAR_IN_POOL = 0.1 # For each year in the pool, your effective health is this much lower. This disappears entirely when you leave the pool # This DIE values are used with a quadratic chance. DIE_HEALTH_TRESHOLD = 3.0 # Characters have a chance to die each month they have less health than this DIE_HEALTH_CHANCE_ZERO = 0.25 # This is the month chance that a character dies at zero health (or lower) DEATH_MINIMUM_DELAY = 15 # If marked for death, they will die at least this many days after the check DEATH_MAXIMUM_DELAY = 20 # If marked for death, they will die no more than this many days after the check. With these numbers, that means if someone becomes deathly ill, they have a high chance of dying between 7 and 40 days (30 days from the death check) after contracting the health penalty LOWER_PROWESS_START_AGE = 45 # At this age characters start getting the chance to lose prowess each year LOWER_PROWESS_BASE_CHANCE = 0.1 # This is the base chance of losing prowess at the START_AGE LOWER_PROWESS_YEARLY_INCREASE = 0.015 # This is the yearly increase of the chance to lose prowess LOWER_PROWESS_MAX_CHANCE = 0.75 # This is the maximum chance to lose prowess LOWER_PROWESS_FACTOR = 0.1 # This is the prowess change mutliplier on each failed yearly roll }
The DIe Health Threshold is by the way for all dying Checks, not only for Old Age, as long the Health of Character is above 3, the Character can not die at any Time, unless Murder Schemes or bad Event Outcomes.
Old Age Death, being locked to Health is and will always be a bad Move from a Developer, it should be an Check once per Year, after a certain Age, like 47 and should increase per Year, so it should start very low, like Mount & Blade 2: Bannerlord has done it.
Where Heroes can die young or live very long, look at Derthert as an Example in my last M&B2: Bannerlord Campaign, he died after around 5 Years in.
Literally why? Modelling health decline as characters age and having them die when their health gets too low seems to me like the best way to do it. The problem is that there are too many stackable health bonuses that need to be toned down, but characters who take steps to live a healthier lifestyle should live noticeably longer than characters who don't.Old Age Death, being locked to Health is and will always be a bad Move from a Developer
I mean, while I generally agree that chance to die should be dependent on Health, I personally find that the divide between Poor and Fine health (both of which are informations available to the user) being literally ‘can die of health issues’ / ‘cannot die of health issues’ is too obvious.Literally why? Modelling health decline as characters age and having them die when their health gets too low seems to me like the best way to do it. The problem is that there are too many stackable health bonuses that need to be toned down, but characters who take steps to live a healthier lifestyle should live noticeably longer than characters who don't.
It sounds like what you want is to turn the Random Harm rule back on.