Let me premise this by saying I've never won an MP game as Germany against a competant group of Allied/Commintern players. We've all crushed the AI in SP and taken over the USA vs. incompetent players but here is what I've learned about a successful German campaign so far...
PART ONE
Germany and the Axis
1. The Beginning - Realities
A common misconception is that the Axis start in a superior position. Not true.
Japan
Now, the Japanese start in a superior position. If the could DoW China, UK, France, the Netherlands, and the rest of the Asian concerns immediatley they would probably win. As long as the European forces of above nations didn't head over.
Italy
The Italians start with a large army capable of kicking butt on the minor nations of the world but will get slaughtered against France or an undistracted UK.
Germany
Germany starts a smaller military than France (lets not even talk about the USSR). Superior forces? Yes. Could Germany defeat France with existing forces on Jan 1, 1936? Yes. Will you win the game? no. Germany can beat any one opponent (even the USSR) in the beginning but cannot beat ALL opponents. Unless the Italians have been properly hardened they will fall like wheat before the scythe so don't count on thier help.
"other" Axis
Hungary, Slovakia, Romania, the Baltics, Nationalist Spain, South America, Siam etc... The time taken to bring one, some, or all of these nations into your alliance will prove most helpful. The resoures/manpower of these nations while not going directly to you will benefit from their troops, expeditionary forces, and localized supply (try sending a German supply convoy to Greece).
2. Axis Co-operation (or how to stay alive)
The Axis (even before they officially ARE the Axis) need to co-operate. Germany and Italy especially. Japan is really more of a needed distraction to sap Allied resources (and vice versa for Japan and Europe). One of the greatest failings I have seen in MANY games is an Italian player going gangbusters against the weak nations of the Balkans. This spells doom for the Axis on 2 levels. First, Italy cannot trade on the world market and loses its chance to build up much needed oil supplies. If the German & Japanese players are allied with Italy then same goes for them. This MUST NOT happen. Second, Italy needs to "harden" its troops with better technology for the eventual fight with the Allies. Italy starts with a large army and navy. In numbers, the are both formidable. With proper hardening they can be deadly. And Italy doesn't have the manpower to do the "Chinese human wave" tactic. Japan shouldn't officially join the Axis until after it conqours China or the European War breaks out (whichever comes first).
Tech Sharing
[NOTE: wAARmonger tech rules are that each country may share 1 tech per month. Only France, Italy, and China may receive "gold" techs (i.e. silvers to anyone) and NO doctrines may be shared. Obviously, minor nations may also recieve gold techs - my observations are built on this]
Depending on the house rules you have will effect this. As Germany, don't be greedy. You have a good tech base and the resources to improve upon it. As Japan, recognize you have great naval tech and don't be greedy either. Italy needs both. If Japan wishes to give Germany sub tech or a tech that would help you, get it. But don't demand tech you don't really need if the "share" would benefit a partner more.
Convoys and the World Market
If you can spare resources to a partner send them. But don't send convoys if you are hurting yourself. In most cases, that means resource convoys aren't going to be too prevelant. Use the world market whenever possible and for god sakes do 1 for 1 trading. Coal and Steel won't max automatically if you are a shrewd trader.
Expeditionary Forces
It is amazing what 1 or 2 german infantry divisions will do to shore up an Italian campaign in Africa or the Middle East, not to mention the Spain civil war. A great way to help the cause and not declare war (or even ally) is to send a few "Condor Legion" boys into the hot zones. Hell, control them is you want.
PART ONE
Germany and the Axis
1. The Beginning - Realities
A common misconception is that the Axis start in a superior position. Not true.
Japan
Now, the Japanese start in a superior position. If the could DoW China, UK, France, the Netherlands, and the rest of the Asian concerns immediatley they would probably win. As long as the European forces of above nations didn't head over.
Italy
The Italians start with a large army capable of kicking butt on the minor nations of the world but will get slaughtered against France or an undistracted UK.
Germany
Germany starts a smaller military than France (lets not even talk about the USSR). Superior forces? Yes. Could Germany defeat France with existing forces on Jan 1, 1936? Yes. Will you win the game? no. Germany can beat any one opponent (even the USSR) in the beginning but cannot beat ALL opponents. Unless the Italians have been properly hardened they will fall like wheat before the scythe so don't count on thier help.
"other" Axis
Hungary, Slovakia, Romania, the Baltics, Nationalist Spain, South America, Siam etc... The time taken to bring one, some, or all of these nations into your alliance will prove most helpful. The resoures/manpower of these nations while not going directly to you will benefit from their troops, expeditionary forces, and localized supply (try sending a German supply convoy to Greece).
2. Axis Co-operation (or how to stay alive)
The Axis (even before they officially ARE the Axis) need to co-operate. Germany and Italy especially. Japan is really more of a needed distraction to sap Allied resources (and vice versa for Japan and Europe). One of the greatest failings I have seen in MANY games is an Italian player going gangbusters against the weak nations of the Balkans. This spells doom for the Axis on 2 levels. First, Italy cannot trade on the world market and loses its chance to build up much needed oil supplies. If the German & Japanese players are allied with Italy then same goes for them. This MUST NOT happen. Second, Italy needs to "harden" its troops with better technology for the eventual fight with the Allies. Italy starts with a large army and navy. In numbers, the are both formidable. With proper hardening they can be deadly. And Italy doesn't have the manpower to do the "Chinese human wave" tactic. Japan shouldn't officially join the Axis until after it conqours China or the European War breaks out (whichever comes first).
Tech Sharing
[NOTE: wAARmonger tech rules are that each country may share 1 tech per month. Only France, Italy, and China may receive "gold" techs (i.e. silvers to anyone) and NO doctrines may be shared. Obviously, minor nations may also recieve gold techs - my observations are built on this]
Depending on the house rules you have will effect this. As Germany, don't be greedy. You have a good tech base and the resources to improve upon it. As Japan, recognize you have great naval tech and don't be greedy either. Italy needs both. If Japan wishes to give Germany sub tech or a tech that would help you, get it. But don't demand tech you don't really need if the "share" would benefit a partner more.
Convoys and the World Market
If you can spare resources to a partner send them. But don't send convoys if you are hurting yourself. In most cases, that means resource convoys aren't going to be too prevelant. Use the world market whenever possible and for god sakes do 1 for 1 trading. Coal and Steel won't max automatically if you are a shrewd trader.
Expeditionary Forces
It is amazing what 1 or 2 german infantry divisions will do to shore up an Italian campaign in Africa or the Middle East, not to mention the Spain civil war. A great way to help the cause and not declare war (or even ally) is to send a few "Condor Legion" boys into the hot zones. Hell, control them is you want.
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