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Sjerrie

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May 25, 2008
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So I'm trying to create a number of characters with a different ethnicity (graphical culture) from their culture. For instance, culturally french but ethnically mongol. The wiki on character modding mentions race = "mongol", in the character history files, should be the correct syntax, but that doesn't seem to do anything. The character's gfx_culture remains the same as its culture.

Would I need to add something else? Is this a deprecated attribute?

Edit: yes, I have tried the validator, it makes no mention of anything wrong in this regard.
 
Last edited:
Pretty sure the race attribute is broken, yeah.
What you can do is to set a graphical culture using the effect history command, so something like:
Code:
874.1.3 = { 
    birth = yes
    effect = { set_graphical_culture = mongol }
}
Effect commands don't apply until you load into game, however, so your characters will look french (or whatever their culture's default ethnicity is) on the character select screen, but should look mongol (or whatever) once you hit play and start a game.
 
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Pretty sure the race attribute is broken, yeah.
What you can do is to set a graphical culture using the effect history command, so something like:
Code:
874.1.3 = {
    birth = yes
    effect = { set_graphical_culture = mongol }
}
Effect commands don't apply until you load into game, however, so your characters will look french (or whatever their culture's default ethnicity is) on the character select screen, but should look mongol (or whatever) once you hit play and start a game.

Thank you! this is what I thought... Not a massive problem but it's going to take more typing and mindfulness about them closing brackets. :p