The placement of the mod menu, the content manager, is kind of weird. When adding or removing a mod, it applies to all save games. If I have mods activated on one save game, and I create a new save game with the intent of a vanilla playthrough, I have to first deactivate all those mods in order for it to be vanilla. If I go back to the modded save game, I have to reactivate all those same mods. This is annoying if you have a lot of mods, or you switch between save games frequently.
Here is were the change would happen: The mod menu/addon menu should be relocated to the "new game" menu, where you chose your map and such. This localizes the selected mods to that one save game, and so it doesn't interfere with other save games.
Here is were the change would happen: The mod menu/addon menu should be relocated to the "new game" menu, where you chose your map and such. This localizes the selected mods to that one save game, and so it doesn't interfere with other save games.
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