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unmerged(1645)

Captain
Mar 8, 2001
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Hi everyone,
Is anyone aware of whether the religion sliders can be adjusted or the religion factors can be adjusted? I was just wondering, to do a scenario that made religion issues more important, if it was possible to make a country more sensitive to religion differences. I find that as long as only 2 (or even 3 really) main religions are in your realm, it is impossible to have non-trivial religious instablity. Is it possible to tweak religious settings so that it is more difficult to placate secondary religions within your realm (i.e make sliding the bars not a zero-sum game for instance)? As far as I have seen, rebels only pop up due to nationalism; very rarely do other factors manage to get the % rebellion above zero.

As well, I saw how Hartmann edited the historical events file in his IGC (I think I understand what the specs of that file are) but does anyone know if or how the random events can be tweaked? I see the random events.txt file provides information on the text and probabilities of events but are the effects defined anywhere we can see and can they be changed?

Thank you
 
That would be very good. I'm musing over playing more 'historically', and deliberately setting the religion sliders to be very intolerant of others.
 
Originally posted by State Machine
That would be very good. I'm musing over playing more 'historically', and deliberately setting the religion sliders to be very intolerant of others.

I somtimes do that albeit mostly when it coems to other things (like leaveing the Aztecs/Incas to the Spanish, never attack China, ...