Waiting for the game, it sounds like technology levels in the game are obtained only by direct research or perhaps stealing technology. Is there also development through technological diffusion?
What I mean is the mechanism through which technology diffuses over time from advanced to less advanced societies and markets through trade and other contacts, though at varying rates and with a definite lag that gives the technology leaders a decisive edge for a time.
Trade, common language, proximity, alliances, common religion, common culuture and mixing it up in war should all be factors that would diffuse technology as it is seen in action in a particular country (if gunpowder was invented, but not deployed, that would be different).
A simplified version of this was implemented in Imperialism 2, where it worked very well both from a historical feel point of view and also in play balancing.
Is this in the game? If not, what do you think?
Mike
What I mean is the mechanism through which technology diffuses over time from advanced to less advanced societies and markets through trade and other contacts, though at varying rates and with a definite lag that gives the technology leaders a decisive edge for a time.
Trade, common language, proximity, alliances, common religion, common culuture and mixing it up in war should all be factors that would diffuse technology as it is seen in action in a particular country (if gunpowder was invented, but not deployed, that would be different).
A simplified version of this was implemented in Imperialism 2, where it worked very well both from a historical feel point of view and also in play balancing.
Is this in the game? If not, what do you think?
Mike