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unmerged(575)

Corporal
Dec 21, 2000
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Waiting for the game, it sounds like technology levels in the game are obtained only by direct research or perhaps stealing technology. Is there also development through technological diffusion?

What I mean is the mechanism through which technology diffuses over time from advanced to less advanced societies and markets through trade and other contacts, though at varying rates and with a definite lag that gives the technology leaders a decisive edge for a time.

Trade, common language, proximity, alliances, common religion, common culuture and mixing it up in war should all be factors that would diffuse technology as it is seen in action in a particular country (if gunpowder was invented, but not deployed, that would be different).

A simplified version of this was implemented in Imperialism 2, where it worked very well both from a historical feel point of view and also in play balancing.

Is this in the game? If not, what do you think?

Mike
 
I'm not entirely sure, but I think that the cost of researching technology depends (among other variables) on the tech levels of your neighbours. That's diffusion at work.

Regards,

Emperor
 
If I haven't misunderstood the german, there already is a mechanism that handles this... If you look at the brakedown of your technological research you see that you get some bonus called neighbourbonus, which adds money to your research each month...
I beleive this is what you are looking for..

Cobos

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If you are not part of the solution you are part of the precipitate.
 
Which by chance gave me a +81 neighbourhood bonus for my marine research when playing england, as well as a +21 in army research.

Boy does England suck at the beginning... And oh, boy what the other catholic states get mad at you when you annex Scotland.

The pain, the pain!
 
LOL Mormegill - the price of aggression!

Yes, there is that Nachbarbonus (or something like that). I know there are different cultural groups for which the pace of tech advancement varies (fastest for the Latin/mainstream European nations, slowest/nonexistent for the Exotic group). I don't know whether that is due to difference in price for a new advancement, or whether it is taken into account in that Nachbarbonus. Either way, it does affect your speed or research. Trade is sort of indirectly involved as it increases your monthly income and as most of your monthly income (all, if you want 0 inflation) goes into research spending. Thus the more you trade, the faster your tech development pace.
 
I think the game is too generous in technology diffusion. I just played Austria on difficulty and aggressiveness highest.
I spent all of my research money on army technology and infrastructure. Nevertheless I was always leading in trade technology and when I finally conquered a port I got a neighbour bonus of 132 for naval research which soon got me among the leading naval nations. (These 132 decreased slowly.)