I'm sure there's alot of us out there who both enjoyed EU's emphasis on diplomacy and wished it was even more intricate (as well as more realistic) at the same time. So how do you think diplomacy should be handled in CK? What features you'd like to see in this aspect of the game?
Since we'll be basically playing a dynasty and not a state, I'd love to have diplomacy conducted on a very personal level. Some nice features would be:
- The ability to send your sons to a vassal's domain as royal pages.
- More eleborate ways of insulting a neighbor with consequences more concrete than a mere reduction in relations (i.e. harassment of merchants influencing both the two states' relations and their economy)
- Choice of 'encouraging' a younger son or daughter to enter the service of the Church and should they rise to great status, the ability to influece local church politics (perhaps even in neighboring states)
- Ability to travel for your monarch! This would be great, if it works within a perimeter of well-defined rules; perhaps a visit to Rome or as a guest to another ruler's domain---the latter might give a positive or negative (depending on your charisma) modifier on an alliance proposal and the like. While you're away, something can always go awry at home of course, especially if you have a half-brother.
- The means to bribe / influence officials (especially military) serving rival dynasties. If the AI is enabled to use this as well, imagine invading your neighbor's territory only to have a third of your troops switch sides on the field
Since we'll be basically playing a dynasty and not a state, I'd love to have diplomacy conducted on a very personal level. Some nice features would be:
- The ability to send your sons to a vassal's domain as royal pages.
- More eleborate ways of insulting a neighbor with consequences more concrete than a mere reduction in relations (i.e. harassment of merchants influencing both the two states' relations and their economy)
- Choice of 'encouraging' a younger son or daughter to enter the service of the Church and should they rise to great status, the ability to influece local church politics (perhaps even in neighboring states)
- Ability to travel for your monarch! This would be great, if it works within a perimeter of well-defined rules; perhaps a visit to Rome or as a guest to another ruler's domain---the latter might give a positive or negative (depending on your charisma) modifier on an alliance proposal and the like. While you're away, something can always go awry at home of course, especially if you have a half-brother.
- The means to bribe / influence officials (especially military) serving rival dynasties. If the AI is enabled to use this as well, imagine invading your neighbor's territory only to have a third of your troops switch sides on the field