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ho Mixobarbaros
Aug 27, 2000
1.730
2
I'm sure there's alot of us out there who both enjoyed EU's emphasis on diplomacy and wished it was even more intricate (as well as more realistic) at the same time. So how do you think diplomacy should be handled in CK? What features you'd like to see in this aspect of the game?

Since we'll be basically playing a dynasty and not a state, I'd love to have diplomacy conducted on a very personal level. Some nice features would be:

- The ability to send your sons to a vassal's domain as royal pages.

- More eleborate ways of insulting a neighbor with consequences more concrete than a mere reduction in relations (i.e. harassment of merchants influencing both the two states' relations and their economy)

- Choice of 'encouraging' a younger son or daughter to enter the service of the Church and should they rise to great status, the ability to influece local church politics (perhaps even in neighboring states)

- Ability to travel for your monarch! This would be great, if it works within a perimeter of well-defined rules; perhaps a visit to Rome or as a guest to another ruler's domain---the latter might give a positive or negative (depending on your charisma) modifier on an alliance proposal and the like. While you're away, something can always go awry at home of course, especially if you have a half-brother.

- The means to bribe / influence officials (especially military) serving rival dynasties. If the AI is enabled to use this as well, imagine invading your neighbor's territory only to have a third of your troops switch sides on the field :)
 
Some good ideas.

The last statement is what bothers me about what to look for in the CK diplomacy model - can the AI handle it? We all know about the peace-making/diplomatic abilities of the AI in EU I and II. Right from the start the AI needed an extra star to be able to hold its own in peace negotiations. While bribing an enemy noble to your side is not rocket science anything more elaborate might be a nightmare for the AI.Unless there are a lot more decisions built into the AI it will be taken advantage of.

Having sent out all those negative vibes, it is my hope that there are more diplomatic options - defensive/offensive/neutrality pacts would be good.:)
 
Originally posted by Sonny
Some good ideas.

The last statement is what bothers me about what to look for in the CK diplomacy model - can the AI handle it? We all know about the peace-making/diplomatic abilities of the AI in EU I and II. Right from the start the AI needed an extra star to be able to hold its own in peace negotiations. While bribing an enemy noble to your side is not rocket science anything more elaborate might be a nightmare for the AI.Unless there are a lot more decisions built into the AI it will be taken advantage of.

Having sent out all those negative vibes, it is my hope that there are more diplomatic options - defensive/offensive/neutrality pacts would be good.:)

No I hear you on that Sonny, MP will be the way to play CK just as it is for EUII. No AI can replace the subtlety or the cunning of a greedy human player and I'm certainly not blaming Paradox for that :D (the AI actually performs admirably given the complexity of EU)

Then again, by simply giving more options to us human players, the game's diplomacy / politics can be enhanced for MP and SP alike. I like your pacts idea btw, I'm sure they'll be in for HOI so shouldn't be too much to expect them in CK as well.
 
Re: Hmmm....

Originally posted by bmolsson
... if the AI was tweaked for bribing, I am afraid that he would buy the whole world.... ;)

Or the player would be able to buy the whole world. Either way it would not be a good idea without some possibility of failure and/or severe consequences.:D
 
Originally posted by tuna


No I hear you on that Sonny, MP will be the way to play CK just as it is for EUII. No AI can replace the subtlety or the cunning of a greedy human player and I'm certainly not blaming Paradox for that :D (the AI actually performs admirably given the complexity of EU)

Then again, by simply giving more options to us human players, the game's diplomacy / politics can be enhanced for MP and SP alike. I like your pacts idea btw, I'm sure they'll be in for HOI so shouldn't be too much to expect them in CK as well.

Hmmm, here is a thought which jumped to my mind just now - what if there were different diplomatic options for multiplayer and single player games? Think about loans in EU II - they are a disasterous loophole in SP games (for those who have no prohibition on them as a house rule) but the MP games you would not always be able to trick other players into loans until they go bankrupt. O.K. not the greatest example since in MP games you could still make loans to AI countries but you get the idea.

Oh well, just one ill-thought idea to try and help the AI make a decent showing.:)
 
diplomacy

Well, diplomacy is very complicated matter.
Would you be able to fund and start a war between two countries? We know that the Byzantine emperor Mihail Paleologus fund the Aragonese (and manage to build a navy) and these made a war at the Normans of Italy in the time when the last started the war against Byzantium.

Would you be able to make such complicated action? I really hope.
 
Question

Will it be possible to sue another monarch/state before the pope? :confused:

E.g. in 1335 and 1339 polish king Kazimierz the Great sued Teutonic Order before the pope for some nasty things they did - like killing 10.000 innocent people in Gdansk (vel Danzig) (=almost the whole city those days).
The ruling was that the Orde had to pay some astonishing sum of money as a punishment and give 2 provinces back to Poland.

Guess such events had considerable impact on situation in the region - not to mention reputation of the sentenced one...
It would be nice if such actions depended on me rather than be left to happen just as an event.:cool:

BTW: Anybody knows where to find more on diplomacy options in CK?
 
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Another diplomatic option which is missing from EU II - the ability to have a peace treaty/truce without having to go to war to obtain it. Since some of the diplomatic things hinted at are RMs perhaps this could be a part of it.

What do you think?:)
 
Originally posted by Sonny
Another diplomatic option which is missing from EU II - the ability to have a peace treaty/truce without having to go to war to obtain it. Since some of the diplomatic things hinted at are RMs perhaps this could be a part of it.

What do you think?:)

what do you mean? you can have alliances in EU2 without going to war. And you can sign a peace treaty without a single shot.
 
Originally posted by Sonny
Another diplomatic option which is missing from EU II - the ability to have a peace treaty/truce without having to go to war to obtain it. Since some of the diplomatic things hinted at are RMs perhaps this could be a part of it.

What do you think?:)

that's in :)

(sorry for rare answers, my knights - I am speaking only when my liege orders me)

Duke in Red
 
Originally posted by webbrave


what do you mean? you can have alliances in EU2 without going to war. And you can sign a peace treaty without a single shot.

Alliances are not the same as peace treaties. With a relaionship of -200 in EU II you cannot gain an alliance with someone (usually) but you can go to war with them and then sign a peace treaty.

The Duke in Red has cleared up the situation with his answer.

:)
 
Originally posted by Sonny


Alliances are not the same as peace treaties. With a relaionship of -200 in EU II you cannot gain an alliance with someone (usually) but you can go to war with them and then sign a peace treaty.

The Duke in Red has cleared up the situation with his answer.

:)

Sorry, I don't get your point. How can you have a peace treaty with someone you didn't go to war against? I am at loss.
 
Originally posted by Havard
An agreement not to go to war.

ok, I got it now! It is more like a non-agression pact then.
 
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just to poke some fun:

is the ottoman sultan going to be available to arbitrate? he was instrumental in settling who would be the next duke of athens or the next byzantine emperor...

the serious ramification being: how much influence can i have over another country's line of succession?

steph
 
Originally posted by stephanos

the serious ramification being: how much influence can i have over another country's line of succession?

steph

great idea, but I don't see how it can be implemented into the game.