• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sirbruce

Colonel
60 Badges
Mar 3, 2001
834
20
Visit site
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Pillars of Eternity
  • Sword of the Stars
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars: First Colony Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
I have a GTX 285 and I'm running at 1280x1024.

The disease clouds over cities persist when moved to the left, right, and bottom edges of the screen, but if they approach the top 20% or so of the screen, they "pop" in and out, as if the game thinks they are now off-screen so it no longer needs to render them. But they are not off-screen. Looks like a simply calculation error based on a particular resolution; it may or may not happen at other resolutions. This is a minor graphical issue but one which should be easily fixed.

Edit: Further investigation reveals smoke clouds operate the same way. Also it's not strictly confined to the top of the screen; it seems those at the sides of the screen will pop out sooner at the top than those at the middle. It's like there's a circular "focus" area where these are only drawn, rather than the entire screen.
 
Last edited:
Upvote 0
I'm pretty sure it's a "distance" issue. If you zoom in a bit they'll begin to disappear at a higher point on the screen. If you zoom out they'll disappear lower. It can be rather distracting!
 
I should be more specific. I'm pretty sure its using the "render distance" that gets calculated by the 3d engine automatically to determine what to show. It is likely changing the level of detail on other things, but since they're not "popping" in and out of existence we don't notice it as much. The fact that there's no lower rez version of the disease cloud is the trouble, probably.

You may be right about this being screen resolution and/or video hardware specific (though who knows). For what its worth, I'm running CK with an ATI Radeon 5670 at a 1920x1080 resolution, on Windows Vista.