I don't have a great grasp of all the historic details, so please bear with me.
I would like to see the partisan and dissent systems enhanced in HoI3, while symotaneously remaining as "unit-free" as possible.
With the new system of diplomacy and laws, I suspect that these systems could be revamped without creating alot of new interfaces.
Dissent is ever-present, even in totalitarian societies. Dissent never reachs "zero", but there are thresholds. Its one thing to have the people get upset over some misfortune, but something entirely different when a government has to make sudden and intrusive changes.
As well, dissent isn't always a bad-thing. Adept politicians can use dissent to make radical changes; its all about optics and spin. I feel there should be consequences for sudden and thoughtless moves by the player, and dissent could be a mechanism.
(Partisans con't)
I would like to see the partisan and dissent systems enhanced in HoI3, while symotaneously remaining as "unit-free" as possible.
With the new system of diplomacy and laws, I suspect that these systems could be revamped without creating alot of new interfaces.
Dissent is ever-present, even in totalitarian societies. Dissent never reachs "zero", but there are thresholds. Its one thing to have the people get upset over some misfortune, but something entirely different when a government has to make sudden and intrusive changes.
As well, dissent isn't always a bad-thing. Adept politicians can use dissent to make radical changes; its all about optics and spin. I feel there should be consequences for sudden and thoughtless moves by the player, and dissent could be a mechanism.
(Partisans con't)