1. New physical form: Minotaur;
2. New Culture: Crimson Indulgers;
3. New Society Trait: Bloodlust;
4. New tomes: Hemomancy; Flesh Sculptor ;
5. New Army mount: rhinoceros.
New physical Traits
Culture Description:
Crimson Indulgers A Culture of Blood and Strength A kingdom where its subjects do not fear pain; in fact, they grow stronger through it. Blood fuels their drive, their ambition, and their power. One undeniable truth binds them: blood remains the same color, whether it belongs to friend or foe.
Unique Buildings:
Unique Units:
Tier 1:
Tier 2:
Tier 3:
New Society Trait:
Blood lust (Shadow and Chaos Affinity) - Defined by their unyielding thirst for blood, not only for sustenance but for power. Bloodlust manifests in every aspect of their culture, from their warriors who grow stronger with each wound they endure, to the unrelenting drive that fuels their military campaigns. Units have lower cost production and lower upkeep.
Tome description and spells
Tome of Hemomancy: Blood begets blood. As revenge is an unending cycle where vengeance breeds more vengeance, you harness its drive to fuel your evolution. Blood will be spilled no matter what; therefore, the wisest course is to channel it in the right direction.
Unlock New resource: Blood if not yet unlocked.
Unique building: Blood Altar (Blood Resource Production) – A sacred site where blood is gathered, purified, and stored, fueling hemomantic magic and summoning rituals
New unit: Hemomancer as battle mage.
Spells
Tome of Flesh Sculptor: Flesh is weak—unless refined. Flesh is the ultimate organic armor, the pinnacle of adaptive defense. Sew it together to make it bigger and meaner, break it apart to mend and patch others. Volatile yet versatile, it is nature's most brutal and beautiful creation made manifest.
(Will unlock souls if not yet unlocked)
Unique building: Flesh Farms (Farm & Blood Focus) – Enhances food production while extracting residual blood for ritual use.
Unique unit: Flesh Tender as support mage.
Spells
NOTE: Both summoned creatures would evolve in tier based on the amount of mana, blood, and soul expent during the casting process.
2. New Culture: Crimson Indulgers;
3. New Society Trait: Bloodlust;
4. New tomes: Hemomancy; Flesh Sculptor ;
5. New Army mount: rhinoceros.
![Blood Minotaur.png Blood Minotaur.png](https://forumcontent.paradoxplaza.com/public/1242649/Blood Minotaur.png)
New physical Traits
- Bloodzerkers - Units get progressively stronger the more blood is spilled on the battlefield (both theirs and their enemies').
- Final Word - Before getting killed, units inflict an one last attack.
Culture Description:
Crimson Indulgers A Culture of Blood and Strength A kingdom where its subjects do not fear pain; in fact, they grow stronger through it. Blood fuels their drive, their ambition, and their power. One undeniable truth binds them: blood remains the same color, whether it belongs to friend or foe.
Unique Buildings:
- Rite of the Blooded Legion (Draft Focus) – Trains soldiers who embrace pain, granting increased experience gain through combat injuries.
- Crimson Warforge (Draft Focus) – The heart of military production, where the Kingdom's strongest warriors are forged not just from steel but from blood. These warriors are bred to endure and fight tirelessly.
- Gilded Slaughterhouse (Gold Focus) – Converts blood and sacrifices into wealth, channeling the power of suffering into prosperity.
- Blood-Fed Orchard (Farm Focus) – Orchards where crops are grown with the assistance of blood magic, using the spilled blood of beasts or enemies to enhance the soil and promote rapid growth.
Unique Units:
Tier 1:
- Crimson Berserker (Dual wielding warrior) as shock unit;
- Poker (carrying a massive pike) as polerman unit;
- Blood Seeker as a scout unit;
Tier 2:
- Juggernaut (Massive single unit who uses his fist wrapped in steel as weapons) as a fighter unit.
- Blood Knight as a shield unit.
Tier 3:
- Horn Riders, heavy cavalry as a shock unit
New Society Trait:
Blood lust (Shadow and Chaos Affinity) - Defined by their unyielding thirst for blood, not only for sustenance but for power. Bloodlust manifests in every aspect of their culture, from their warriors who grow stronger with each wound they endure, to the unrelenting drive that fuels their military campaigns. Units have lower cost production and lower upkeep.
Tome description and spells
Tome of Hemomancy: Blood begets blood. As revenge is an unending cycle where vengeance breeds more vengeance, you harness its drive to fuel your evolution. Blood will be spilled no matter what; therefore, the wisest course is to channel it in the right direction.
Unlock New resource: Blood if not yet unlocked.
Unique building: Blood Altar (Blood Resource Production) – A sacred site where blood is gathered, purified, and stored, fueling hemomantic magic and summoning rituals
New unit: Hemomancer as battle mage.
Spells
- Blood-Chain – When targeting friendly units, the damage one receives is halved and distributed among adjacent allies. When targeting enemy units, the damage is transferred to adjacent enemies.
- Blood Mirror – Any damage this unit receives, half of it is inflicted back onto its attacker.
- Bloodscent – Friendly units gain increased movement speed when moving toward damaged enemies.
- Blood Surge – Sacrifice a portion of health to gain extra action points.
- Crimson Binding – Uses enemy blood to root them in place.
- Summon Unit: Blood Golem (Cost Mana + blood):
- Tier 1-2: A floating, spectral face with elongated hands formed from swirling blood.
- Tier 3-4: A semi-solid, blob-like entity that moves sluggishly, dragging its mass forward while extending thick, fluid arms.
- Tier 5: A towering vortex of living blood, an unstoppable maelstrom surging across the battlefield with immense power.
![Blood vortex.png Blood vortex.png](https://forumcontent.paradoxplaza.com/public/1242650/Blood vortex.png)
Tome of Flesh Sculptor: Flesh is weak—unless refined. Flesh is the ultimate organic armor, the pinnacle of adaptive defense. Sew it together to make it bigger and meaner, break it apart to mend and patch others. Volatile yet versatile, it is nature's most brutal and beautiful creation made manifest.
(Will unlock souls if not yet unlocked)
Unique building: Flesh Farms (Farm & Blood Focus) – Enhances food production while extracting residual blood for ritual use.
Unique unit: Flesh Tender as support mage.
Spells
- Mutagenic Rage – Combines two heavily damaged friendly units into a Flesh Abomination.
- Flesh Puppeteer – Combines X number of corpses to summon a Flesh Abomination. The higher the number of corpses the higher the tier.
- Patch Wounds – Uses nearby corpses to heal a friendly unit.
- Pale Hand – Uses nearby corpses to debuff enemy units.
- It's Raining Man – Summons chunks of flesh from the sky, damaging foes and healing allies in a targeted area.
- Summon Unit: Flesh Abomination (Cost: Mana + blood + soul):
- Tier 1-2: A grotesque, patchwork being resembling Frankenstein’s monster, crudely stitched together with uneven flesh.
- Tier 3-4: A hulking, zombie-like brute, grotesquely swollen with necrotic power, exuding raw strength and decay.
- Tier 5 (Extra Cost, 1 population): A nightmarish titan from the depths of eldritch horror, towering over all with a cavernous maw lined with countless teeth. One hand wields enormous razor-sharp claws, while the other has morphed into a brutal blade. This abomination emanates an aura of dread, striking fear into the hearts of any isolated foes. Enemy units of Tier 3 or lower, if facing it alone without allied support, will suffer a morale penalty that can drive them to rout if their will falters.
![Flesh Abomination.png Flesh Abomination.png](https://forumcontent.paradoxplaza.com/public/1242651/Flesh Abomination.png)
NOTE: Both summoned creatures would evolve in tier based on the amount of mana, blood, and soul expent during the casting process.
- 5
- 2