Probably my biggest complaint with Free Cities right now is that the RNG often ends up making them a jumbled mess, with seemingly no sense or synergy between their race, culture, upgrade packs, etc. The most glaring part of this are Society Traits, as some of them simply don't do anything for a Free City.
There's a whole other conversation to be had about the balancing of Society Traits and how some are just objectively good or bad picks, but Free Cities can really get shafted because of how a lot of Society Traits are just completely useless to them. Out of the 35 Society Traits in the game right now, only about half of them actually provide any benefit when used by a Free City - and out of those, about half again provide only part of their overall effects.
A Free City of something like... Industrious Orcs with Corpse Eating and Great Builders for example will be an alright-ish addition to any empire; at the very least, they can provide cheap meatshields thanks to the Corpse Eating ability and some extra gold from quarries.
Unfortunately, because of the RNG, you're far more likely to find some nonsensical setup like Mystic Summoning Lizardfolk with Imperialists and Chosen Uniters or something, neither of which provide the Free City - either in battles or on the overworld - with any benefit whatsoever. That's not to say the player will never find a place or niche for Free Cities with less-then-optimal setups, but I think the RNG really does a number on Free Cities more than on any other aspect of gameplay, and - I feel at least - this makes you less inclined to really interact with Free Cities beyond farming them for the Rally of the Lieges.
The most straightforward way Free Cities could be made a little better would be by adding a library of pre-made Free Cities into the game with setups that actually synergize and make sense. But this won't solve the issue with Society Traits and how half of them don't function at all when paired with Free Cities.
Personally, I think Society Traits should come with some kind of "sub-effect" that only affects Free Cities; like a diluted, or lightweight version of their main/parent effect.
Chosen Uniters for example could work so that Free Cities provide twice as many units to the Rally of the Lieges, or an additional Whispering Stone when integrated.
Ancient Wise Ones might provide a certain amount of knowledge per population of the Free City's race that is in your empire as another example.
Alternatively, Free Cities could have their own set of unique Society Traits that have similar effects to the main ones, similar to how Upgrade Packages simulate a Free City's research into Tomes and whatnot.
Whatever the case or however Triumph does it... I'd still very much like a "Free City Creator" mechanic...
There's a whole other conversation to be had about the balancing of Society Traits and how some are just objectively good or bad picks, but Free Cities can really get shafted because of how a lot of Society Traits are just completely useless to them. Out of the 35 Society Traits in the game right now, only about half of them actually provide any benefit when used by a Free City - and out of those, about half again provide only part of their overall effects.
A Free City of something like... Industrious Orcs with Corpse Eating and Great Builders for example will be an alright-ish addition to any empire; at the very least, they can provide cheap meatshields thanks to the Corpse Eating ability and some extra gold from quarries.
Unfortunately, because of the RNG, you're far more likely to find some nonsensical setup like Mystic Summoning Lizardfolk with Imperialists and Chosen Uniters or something, neither of which provide the Free City - either in battles or on the overworld - with any benefit whatsoever. That's not to say the player will never find a place or niche for Free Cities with less-then-optimal setups, but I think the RNG really does a number on Free Cities more than on any other aspect of gameplay, and - I feel at least - this makes you less inclined to really interact with Free Cities beyond farming them for the Rally of the Lieges.
The most straightforward way Free Cities could be made a little better would be by adding a library of pre-made Free Cities into the game with setups that actually synergize and make sense. But this won't solve the issue with Society Traits and how half of them don't function at all when paired with Free Cities.
Personally, I think Society Traits should come with some kind of "sub-effect" that only affects Free Cities; like a diluted, or lightweight version of their main/parent effect.
Chosen Uniters for example could work so that Free Cities provide twice as many units to the Rally of the Lieges, or an additional Whispering Stone when integrated.
Ancient Wise Ones might provide a certain amount of knowledge per population of the Free City's race that is in your empire as another example.
Alternatively, Free Cities could have their own set of unique Society Traits that have similar effects to the main ones, similar to how Upgrade Packages simulate a Free City's research into Tomes and whatnot.
Whatever the case or however Triumph does it... I'd still very much like a "Free City Creator" mechanic...
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