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Taylor

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I want to make a mod that uses the new map and new technology tree.

Do I understand correctly that in order to do so, I need to copy ALL the gfx files etc etc from the Darkest Hour Full mod, and then mod my scenario over that? So that if I ever want to distribute this mod, I'd need to include the hundreds of megabytes in the download that the person who downloads, in principle, already has? Or is there a more efficient way?
 
I want to make a mod that uses the new map and new technology tree.

Do I understand correctly that in order to do so, I need to copy ALL the gfx files etc etc from the Darkest Hour Full mod, and then mod my scenario over that? So that if I ever want to distribute this mod, I'd need to include the hundreds of megabytes in the download that the person who downloads, in principle, already has? Or is there a more efficient way?

No.

Distributing:

Map - Set in misc.txt in <MODDIR>/db/
Interface - Tell your users to copy over the interface from their copy of DH Full on their end. Alternatively:
-Copy the tech tree backgrounds from Darkest Hour Full/gfx/interface/. That's all you really need. For minister pics and country flags, the engine will always default to the base game if not found in mod, so if it is in the base game (DH LITE, all of which graphics are not in the mod directory) then you are fine. Otherwise, tell them to copy ministers/leaders/techteams/flags from their copy of DH Full.
Tech Tree - It's a few small text files from <MODDIR>/db/tech/
Localization (Important) - Copy the <DHDIR>/Mod/Darkest Hour Full/config/ folder to your mod and all the files inside. You can delete certain things afterward if you really want, but it's fine if they strings are left inside.

Take a look at my CCIP or Code Geass mod releases for an idea of what to include. Less is more.

Editing:
-I copy the DH FULL directory and then make changes. I make a separate "distribution" mod and copy over all the files listed above and those I modified. Testrun the distribution standalone.
 
Last edited:
No.

Distributing:

Map - Set in misc.txt in <MODDIR>/db/
Interface - Tell your users to copy over the interface from their copy of DH Full on their end. Alternatively:
-Copy the tech tree backgrounds from Darkest Hour Full/gfx/interface/. That's all you really need. For minister pics and country flags, the engine will always default to the base game if not found in mod, so if it is in the base game (DH LITE, all of which graphics are not in the mod directory) then you are fine. Otherwise, tell them to copy ministers/leaders/techteams/flags from their copy of DH Full.
Tech Tree - It's a few small text files from <MODDIR>/db/tech/
Localization (Important) - Copy the <DHDIR>/Mod/Darkest Hour Full/config/ folder to your mod and all the files inside. You can delete certain things afterward if you really want, but it's fine if they strings are left inside.

Take a look at my CCIP or Code Geass mod releases for an idea of what to include. Less is more.

Editing:
-I copy the DH FULL directory and then make changes. I make a separate "distribution" mod and copy over all the files listed above and those I modified. Testrun the distribution standalone.

Thanks for the information!