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+1 With improved economy/diplomacy and to some extent characters it would be a great game. Sengoku just happens to have a way more generic feel than necessary to it at the moment; Shogun TW2 really does that part better, possibly because they're less concerned about historical accuracy (but how accurate are same value kori anyway?).

Doubt you can combat against the average westerner's preconceived notations about how interesting feudal Japan was, though.
 
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It is a shoddy CK 2 spin off, that was released to jump on the Total War:Shogun 2 bandwagon back then.

Bandwagon indeed.

Not true. Plans for Sengoku was made long before TW:S2 was announced. The time between early design ideas for a game and the release is years - not a few months.

As I've stated before, I find Sengoku much superior to CK2, especially with Chatnoir's mods. But really, like Morgothic says, how much you like either game will depend largely on what area of history you're interested in. It's no surprise that more time and effort was put into developing CK2 since Paradox's player base is largely European and North American (which means many more players interested in the history of Europe than the history of Japan, and hence more sales). In Japan, very little buzz about CK2 but Sengoku has a following (and would likely have a lot more if more Japanese game players knew about it).

Good to see that you are still around. And that you're still using the crappy-looking avatar I made for you :D
 
I'm not really interested in Sengoku to be honest (I hadn't played it yet though :p), but I've one question to devs (apparently) lurking here: Why not release game source code after ending game development? It'd make many bugfixes possible as well as plenty of new features (but still restricted by game engine) and ideas applied by such "advanced modders" could be used (or not) in future games- with certain improvements. It seems like pretty good and cheap way for testing new features.

Of course I may be wrong and it could be a terrible idea :D

Much of the source code and especially those parts that are part of the Clausewitz engine are used in all our games, so releasing the source code for Sengoku wouldn't be very wise for us as a company.
 
This thread in combination with the other thread has dissuaded me from purchasing this game. When I first heard PI made a grand strategy game setting in Japan, I was very excited. When I saw the game didn't have any expansions, I was apprehensive. When I saw that on top of all of this, the game lost patch support very early on, I was extremely disappointed.

I've seen the only dev respond here with the basic statement that "if it would have sold more then we would have supported it", and I know that while this dev is likely not actually in charge of how the money is spent, you have to know that this statement is a fallacy when it comes to quality video games.

You should have went with "if we would have supported it then it would have sold more". Can anyone really question your brand loyalty? Can you really look at yourself in the mirror with a straight face and say sincerely that if improved on Sengoku, and maybe created your own hype (see ck2), that maybe it would have done better?

Honestly, it sounds to me like a cop out. I suspect the truth is whoever was in charge of the money was afraid of TW:Shogun 2. Which there is some truth to. But your games are vastly different genres, and that decision was made by someone that frankly, shouldn't have been in charge.

This is a two way street. You can't expect us to buy your game if you don't even believe in it.

The game got patched, some of us devs even worked extra to add some features we felt would add to the experience. Hell we even added a new start scenario in the patches based on the work of our excellent research betas chatnoir17 and Sakura.
It had nothing to do with TW, nothing in Sengoku development had anything to do with TW. Contrary to popular belief, we had already started development when it they announced and (outside of the marketing department) TW was never really thought of as a competitor.
The hard truth is that we have to choose what we work on, development time is limited and EUIV and to some extent CK2 needed people working on them. I'd loved to make an expansion for Sengoku, but there are many great games to be made and we have to chose.
 
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