In EU2 (unlike the upcoming EU3) the ai-run countries do not alter their DP sliders. Event choices shift their values, but there is never any intentional movement. In theory, a country like Luxembourg can end with the same cultural profile it began with in 1419. It's something that contributes to the inability of the ai to keep pace with player nations, as they neither centralize, nor increase their Innovative and decrease mercantilism as the centuries roll on, something that is common for players looking to increase their tech speeds and their trade average.
The can be handed by ai only eventsin a pretty simple way with randoms events like the one following.
Let's look at Mercantilism. In general, it is better to be mercantilist earlier in the game for the cheap placement of merchants, and to move toward free trade as the game progresses, to increase the rate of merchants at the increasingly-significant importance of the trade proficiency rating.
Accordingly:
So, the ai would, if it reaches trade level 5 and is still at Mercantilism 8 or higher, shift one toward Free Trade, randomly at some point (or not, it's random after all).
Events like this would work also for Innovative, using Infra and Trade level, Centralization, using Infra, Serfdom and Aristocracy, using Infra. The combat ones are harder to assess, but might best be triggered off countrysize.
Thoughts?
The can be handed by ai only eventsin a pretty simple way with randoms events like the one following.
Let's look at Mercantilism. In general, it is better to be mercantilist earlier in the game for the cheap placement of merchants, and to move toward free trade as the game progresses, to increase the rate of merchants at the increasingly-significant importance of the trade proficiency rating.
Accordingly:
Code:
event = {
id = xxxxxx
random = yes
trigger = {
ai = yes
NOT = { flag = player_run }
OR = {
AND = {
trade = 3
domestic = { type = mercantilism value = 10 }
}
AND = {
trade = 4
domestic = { type = mercantilism value = 9 }
}
AND = {
trade = 5
domestic = { type = mercantilism value = 8 }
}
AND = {
trade = 6
domestic = { type = mercantilism value = 7 }
}
AND = {
trade = 7
domestic = { type = mercantilism value = 6 }
}
AND = {
trade = 8
domestic = { type = mercantilism value = 5 }
}
AND = {
trade = 9
domestic = { type = mercantilism value = 4 }
}
AND = {
trade = 10
domestic = { type = mercantilism value = 3 }
}
}
}
name = "DP Trade Change"
desc = "NOT NEEDED"
action_a = {
name = "OK"
command = { type = domestic which = mercantilism value = -1 }
}
}
So, the ai would, if it reaches trade level 5 and is still at Mercantilism 8 or higher, shift one toward Free Trade, randomly at some point (or not, it's random after all).
Events like this would work also for Innovative, using Infra and Trade level, Centralization, using Infra, Serfdom and Aristocracy, using Infra. The combat ones are harder to assess, but might best be triggered off countrysize.
Thoughts?