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Drakken

Kawachi-no-kokushu
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Jan 1, 2001
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Law and Order: Antiquity Criminal Unit

themis1.jpg


As discussed in Hardradi's Epigoni Mod, this is my first foray into event modding. So be patient with me, I am still learning how to create events. :)


What's the problem
As in vanilla Rome, taking judicial actions against a character (Imprison, Banish, Execute) gives Tyranny to the player. Tyranny takes a long while to decrease, which leads to a continuous loss of loyalty and revolt risk increases that can last for years if, of course, no more characters are imprisoned, banished, or executed. All of that for taking justice to a single character, right or wrong.

While I can see why PI did it that way, I find that situation inane, for two reasons.

A) Imprisoning a character is not a tyrannical act per say, and the current way it is programmed does not distinguish in anyway between innocent victims of reprisals and real, dangerous apprehended suspects of conspiracy or treason. Whether the character is an angel or a slime, the Tyranny increase is still the same.

B) Even in moderate regimes, Consuls and Monarchs had a lot of power in their hands. Imprisoning people suspected to be conspiring against a leader or the state was seen as a reasonable option to, well, having them murdered or killed by the mob. There was no such thing as "presumption of innocence" in Ancient Rome or Macedonia. It was to you or your friends to demonstrate that the accusations were untrue, if of course the trial was fair.

My little mod project aims to correct these and give players a way of getting opponents and bad apples using the due process of law while both decreasing the consequences in Tyranny.


What's the objective
The objective is to create an set of events allowing "moderate" regimes (republics and monarchies alike) to bring characters into trial, which might lead to judicial punishment.

The charges that could be brought in the first version are
- Trial for theft
- Trial for libel
- Trial for embezzlement
- Trial for adultery
- Trial for assault
- Trial for treason/conspiracy

The punishment that could be available are, depending of the charges brought up, some of them good, some of them plain bad, are:

- Fines
- Bodily harm (branding, blinded, etc)
- Property confiscation
- Banishment
- Execution
- Family proscription

For those who might think that would give the monarch too much power, random characters can also be brought to trial by a Rival, calling for him or her to be imprisoned and brought to justice as well. Including, of course, ministers, governors, and heirs.

The important thing is that the engine, not the player, would determine whether the character is innocent or guilty. The player's role is to bring someone to trial and apply the ruling. Which would mean that punishing an innocent would increase Tyranny as much as pardoning a friend declared guilty by the courts.


How do I plan to have it done

First step: Pre-Trial

Depending on conditions different for each crime, a monarch may select a character for trial by giving him the mark "Bring him for trial". Available for each possible crime if the conditions exist, it gives the character a condition "Accused". THEN, the Ruler can have it imprisoned via the usual means. Not imprisoning him right now might lead to the character fleeing, bribing his way out or even surrendering.

Imprisoning a character with this mark would trigger two possible "pre-trial" events, with the following options :

A trial would be justified
A1) Call for a fair trial, which decreases Tyranny because the reasons are deemed justified and the proofs sufficient. You can call for a fair trial (which gives around 50/50 chances of being declared innocent or guilty).

A2) Call for a mock trial, which increases significantly the possibility of guilty, but at the expense of Tyranny, loss of ruler popularity. Plus, the ruler gains the Trait "Unfair Judge" with added penalties AND a small chance of a campaign of mock trials spiraling out of control as more "accomplices" are named in this kangaroo trial.

A trial would be injustfied
B1) Call for his release (Immediate release, with a lesser Tyranny decrease). In other words, the proofs are not sufficient or he/she has powerful supporters and the ruler abides.

B2) Have him/her tried anyway, would allow the trial to happen anyway, but the Tyranny amount would be maintained with a small increase.


Second step: The Crimes

Under character, the ruler may bring in different charges against a given character as if he/she was granting a title, but instead it would be "Bring for trial: XYZ".

For simplicity's sake, only one charge could be brought against one character at a time.

Universal conditions for charges to be brought by the ruler would be:
- Over 16 years of age.
- Loyalty below 80. Loyal characters would be protected, obviously.


- Trial for theft
Conditions = Anyone but position holders, corruption over 10%, Ambition = "Become Rich", Traits: Corrupt or Selfish or Gluttonous or Rash

This character is suspected of stealing small amounts or goods to fuel his own greed or bankroll his wanton urges. He must be taught a lesson.

If guilty, choices would be :
- Pardon him
- Fine him/her 100 gold
- Branding of his hand


- Trial for libel
Conditions = Anyone with at least one Rival, popularity over 60%, Proeminence over 30%, Traits: Abrasive or Silver_tongued or Blunt or Proud or Vengeful or Deceitful or Reckless or Arrogant or Sarcastic or Stubborn or Orator

This character uses his public proeminence, his oratory skills, his popularity or hired accomplices to destroy wantonly the reputation of his target with outright lies and deceit for his own gains, threatening the social fabric. The victim demands justice to clean his reputation.

If guilty:
- Pardon him
- Public shaming (loss of proeminence)
- Fine up to 200 gold
- Branding of his tongue


- Trial for embezzlement
Conditions = Governors, Ministers, Leaders, corruption over 20%, Ambition = "Become Rich", Traits: Corrupt or Selfish or Gluttonous or Rash

This character issuspected of using his position to grossly pocket monies due to the state treasury. Taxes, tributes, inheritances, nothing escapes his greedy palms according to some reports. He must be stopped before the situation worsens!

If guilty, choices would be :
- Pardon him
- Sack him
- Fine 1000 gold
- Banishment
- Execution


- Trial for rape
Conditions = Any male over 16, Traits: Lustful or Assertive or Selfish or Deceitful or Arrogant or Ugly or Maniac or Fertile

This character knows no restrait in his lusts, forcing himself on slave girls, daughters, and even married women of good quality. He brings his house and the victims into disrepute, breaking homes and fathering bastards left and right. Who knows, your own daughter might be the next if not dealt with quickly!


If guilty, choices would be :
- Pardon him
- Reparation fine (in the victim's father, mother, or eldest brother's purse)
- Banishment
- Castration (Fertility decreased to zero and gain the Trait Maimed)
- Execution


- Trial for adultery
Conditions : Any married woman, proeminence over 10%, family prestige over 100, Traits: Lustful or Assertive or Selfish or Deceitful or Arrogant or Maniac or Fair or Fertile

This woman cuckolds her dutiful husband without restraint while he is gone serving the State. Rumors puts male slaves up to married men of good standing sleeping with her. People are talking in the streets, hoping that someone puts a hold on her dissolute ways... or they may be the next target of her lust.

(NB: Yes, I know, married men do cheat as well, but it didn't count back then. And men are covered by trials for rape).

If guilty, choices would be :
- Pardon her
- Public shaming
- Impose a divorce
- Banishment
- Execution


- Trial for assault
Conditions : Any over 16, At least one Rival, Ambition = "Death of a Rival", Traits: Abrasive, Vengeful, Reckless, Arrogant, Rash,

This character has lost face in public and sought his own vigilante justice against one of his rival by beating him to a bloody mess in a dark corner in front of witnesses. If you do not intervene, more blood will be spilled and even lives lost.

If guilty, choices would be :
- Pardon him
- Public shaming
- Public punishment
- Banishment
- Execution


- Trial for murder
(NB: I might pull that one off for now and keep it for later, perhaps to include actual murder events which lead to trial.)

Any over 16, At least one Rival, Ambition = "Death of a Rival", Traits: Arbitrary, Cruel, Vengeful, Deceitful, Arrogant, Jealous, Reckess, Rash

This character is suspected to have actually committed murder himself, or commissioned the death of someone via henchmen. The reasons are irrelevant: While no one of importance has been killed yet, justice must be served!

If guilty, choices would be :
- Pardon him
- Public punishment
- Banishment
- Execution


- Trial for conspiracy of treason
Any over 16, Position-Holder, Heir, Consort. Corruption over 40% OR Ambition = "Become A Ruler", "Become Governor", or "Married to a Ruler". Traits: Ambitious, Arbitrary, Cruel, Vengeful, Deceitful, Jealous.

This character could be a public enemy of the State if nothing is done! Let him or her go loose, and your own power and security is at stake! Strike now before someone eats the wrong mushroom at a banquet... and it might even be you.

If guilty, choices would be :
- Pardon him
- Strip him/her, but spare him
- Banishment
- Execution
- Family proscription (All males of any age and all female adults of the same family is either banished or dead! Not for the faint of heart, though, as it incurs massive Tyranny and a good chance of civil war.)


Third step: The Fair Trial

After a character has been marked and imprisonment, the trial event should come within 2 years top with a short MTTH. However, three events could happen between the imprisonment and the judgement:

A) The prisoner escapes.
- Big loss of popularity for your ruler, the character flees the realm, plus the character becomes a Rival of your monarch, your consort, your ministers and your heirs.

B) The prisoner naturally dies in prison
- Slight loss of popularity for your ruler, the character dies, and you regain a little infamy because it wasn't your fault.

C) The prisoner dies in prison from neglect and bad treatment
- Bigger loss of popularity for your ruler, the character dies, and you gain a little more infamy because it was your fault.

As soon as the character is imprisoned and the pre-trial events are played, the trial is said to have started. The main point of the minimod is that you cannot directly influate on the course of the trial in fair trials. This is all up to the tribunal to decide whether your accusations are sound or not. Fair trials are gambles: Winning or losing is out of your control.

In fair trials, chances of either verdict is 50/50. If I can find a way or showed a way, I'll allow that the more popular the character, the harder it is to return a verdict of guilty. That gives an incentive to attempt to smear the character's reputation via the GUI. However, even with a totally unpopular character, chances of being declared guilty shouldn't increase over 60%.


Last step: The Verdict

Two verdicts are possible : Not Guilty or Guilty.

Depending on the crime, both verdicts have the same choices of sentence listed above.

Doing anything else than freeing a character declared Not Guilty would give way, way more Tyranny than when declared Guilty. Example, executing a man declared Not Guilty would put your Tyranny close to two digits.

Under Guilty, Tyranny increase only with when the sentence is way harsher than the crime. Executing someone for rape would, for example, be seen as excessive, while sparing a man guilty of treason would incure a slight increase in popularity, but a bigger decrease of loyalty. After all, sparing traitors and murderers is showing weakness, not mercy.


More to come later... this first post will be edited slowly, but assuredly. :cool:
 
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Current development:

- Still working on planning out the event sets (and reading on how to program events).
 
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This mod looks great :cool:! At last we will have the option to have show trials! Do you plan to implement more events than just these? How soon do you think you'll be finished?
 
This mod looks great :cool:! At last we will have the option to have show trials! Do you plan to implement more events than just these? How soon do you think you'll be finished?

I cannot give an ETA as of now, because I stll need to learn how to code events. :eek:o

I will start by these events, but I do intend to add more crimes in the future, especially crimes related to religion (blashemy, for example) and incompetence (bribery, prevarication, indolence).
 
I cannot give an ETA as of now, because I stll need to learn how to code events. :eek:o

I will start by these events, but I do intend to add more crimes in the future, especially crimes related to religion (blashemy, for example) and incompetence (bribery, prevarication, indolence).

Sounds interesting...Well, good luck :)!
 
Well first, is it possible to weight the chances of an event occuring instead of another in an either/or?

It is necessary, if I want to give 50/50 chances that a person is declared Innocent or Guilty. :eek:o
 
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This is looking pretty awesome. Sadly, 50/50 chances does not exist in EUR events atm. The game always picks the option with highest probability, and if there are two options with the same probabilities, the game picks the first one. I think this is rather outrageous, especially since Paradox themselves have coded many events as if the random effects did work. Anyway, don't despair: It works in EU III, and I hope they'll fix it soon enough.
 
This is looking pretty awesome. Sadly, 50/50 chances does not exist in EUR events atm. The game always picks the option with highest probability, and if there are two options with the same probabilities, the game picks the first one. I think this is rather outrageous, especially since Paradox themselves have coded many events as if the random effects did work. Anyway, don't despair: It works in EU III, and I hope they'll fix it soon enough.

Could I put a maximum term as in "if not A after two years, then B" to circumvent that limitation?

The way I could program it, if it was possible, would be (If No "Guilty" event within two years, than trigger event "Not Guilty" with probability=1)?
 
Wow, nicely thought out Drak.

This is looking pretty awesome. Sadly, 50/50 chances does not exist in EUR events atm. The game always picks the option with highest probability, and if there are two options with the same probabilities, the game picks the first one. I think this is rather outrageous, especially since Paradox themselves have coded many events as if the random effects did work. Anyway, don't despair: It works in EU III, and I hope they'll fix it soon enough.

Geez, I wasnt aware of this. No wonder some of my previous coding always fired the same. I thought it was me. :mad:

You could create an event for each option with different mean_time_to_happen's. When one fires it drops a flag to stop the other one.

eg,

EVENT 1: months = 80 (this equals 12/80 = 15% - its fires once every 6.67years)

vs EVENT 2: months = 20 (this equals 12/20 = 60% - it fires once every 1.67 years)

The proportionate ratio is thus

EVENT 1: 15/75 = 20%
EVENT 2: 60/75 = 80%

I think this is right. :rolleyes:

Also Drakken have a look at this website for basic event modding tips: http://www.paradoxian.org/eu3wiki/Modding_events
 
You could create an event for each option with different mean_time_to_happen's. When one fires it drops a flag to stop the other one.

eg,

EVENT 1: months = 80 (this equals 12/80 = 15% - its fires once every 6.67years)

vs EVENT 2: months = 20 (this equals 12/20 = 60% - it fires once every 1.67 years)

The proportionate ratio is thus

EVENT 1: 15/75 = 20%
EVENT 2: 60/75 = 80%

I think this is right. :rolleyes:

Also Drakken have a look at this website for basic event modding tips: http://www.paradoxian.org/eu3wiki/Modding_events

It could work if both events take off the "Accused : XYZ" trait, which would be a necessary trigger to the whole event chain. :)
 
Good thinking! If you make it a silent character event, the player won't be able to predict the "cycles".

Silent character event? Newbie talking here. :wacko:

Anyway, normally the only events visible with inputs needed from the players should be the pre-trial and the verdict events.
 
Hey, Drakken, don't know if and to what extent the historical context is important to your mod, but if it is, just three things:

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was threatening bodily harm, or threatening anything at all, for that matter, a punishable offense. Acting was punishable, talking was cheap.

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was branding or castration used as corporal punishment, and neither was any kind of maiming, for that matter. Corporal punishment was almost exclusively prescribed as flogging, usually with rods (not with whips). And many legal codes disallowed any form of corporal punishment against citizens of a certain social standing -- definitely including senators and their likes.

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was imprisonment used as a punishment. People were imprisoned to hold them until trial, or until execution, but they were not imprisoned to punish them. Some legal codes knew sentences to a time of forced labour, but conditions there were usually so appalling that this was in effect a death sentence, and then this punishment, too, would not have been applicable to people of the social standing of EU:R characters.

Like I said, don't know if this is relevant for you, but if it is, here you are...
 
Hey, Drakken, don't know if and to what extent the historical context is important to your mod, but if it is, just three things:

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was threatening bodily harm, or threatening anything at all, for that matter, a punishable offense. Acting was punishable, talking was cheap.

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was branding or castration used as corporal punishment, and neither was any kind of maiming, for that matter. Corporal punishment was almost exclusively prescribed as flogging, usually with rods (not with whips). And many legal codes disallowed any form of corporal punishment against citizens of a certain social standing -- definitely including senators and their likes.

In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was imprisonment used as a punishment. People were imprisoned to hold them until trial, or until execution, but they were not imprisoned to punish them. Some legal codes knew sentences to a time of forced labour, but conditions there were usually so appalling that this was in effect a death sentence, and then this punishment, too, would not have been applicable to people of the social standing of EU:R characters.

Like I said, don't know if this is relevant for you, but if it is, here you are...

Historical perspective is very important, as much as possible. :)

A) Good point. Will change simply for "trial for assault", which would include your run-of-the-mill slap on the face, assaults, beatings, and batteries.

B) Not in Rome, you are right. But there isn't only Rome. In many monarchies (and even some Republics) rulers had more leeway in creative public punishment, as much as they were certainly part of the judicial apparatus there for certain types of crimes.

That doesn't mean that they will be "normal proceedings" and that they wouldn't incur Tyranny. They definitely will. I intend to use this option as a middle way between the wanton cruelty of arbitrary tortures in Tyrannies and Despots, and the strict rule of law of the Roman Republic. That doesn't mean, however, that there won't be consequences attached to it. After all, doing it on a slave is one thing, doing it on a citizen or a freeman is another.

Perhaps, if used in the Roman Republic, it would incur much heavier consequences, as there it would be seen as excessive cruelty worth of the former Kings of Rome, especially bad king Tarquinus.

C) Another good point. However, perhaps later I will program some events for more tyrannical rulers in "moderate" regimes, for the Tiberiuses of this world, in which you can choose to forego any trial or decision and leave the poor sod in prison to rot and, ultimately die or become a raving lunatic, at the cost of a loss of loyalty for all family members and friends of the victim, other nastiness, and the danger of a downward spiral in the rule of law.

I have corrected the first post taking note of your comments. Please do not hesitate to bring others forward. However, it is intentional that certain punishments are to be moderate, other meek and merciful, and other clearly excessive or unusual.
 
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B) Not in Rome, you are right. But there isn't only Rome. In many monarchies (and even some Republics) rulers had more leeway in creative public punishment, as much as they were certainly part of the judicial apparatus there for certain types of crimes.

C) Another good point. However, perhaps later I will program some events for more tyrannical rulers in "moderate" regimes, for the Tiberiuses of this world, in which you can choose to forego any trial or decision and leave the poor sod in prison to rot and, ultimately die or become a raving lunatic, at the cost of a loss of loyalty for all family members and friends of the victim, other nastiness, and the danger of a downward spiral in the rule of law.
Yes and no to both. Greek legal codes, as far as we know them, also did not allow for outlandish corporal punishments. As to the Orient, we’re in the dark here, but what snippets we know seem to point to the inclusion of maiming in the legal codes – but that’s pure conjecture, not hard facts. And the various tribal nations are really anybody’s guess…

But the fact that Pontic kings or Sicilian tyrants used outlandish corporal punishments does not mean that these were, in a strict sense, legal. In the Hellenistic age political theoreticians devised the notion that the rightful ruler – and only he, meaning hereditary kings, but excluding usurpating tyrants – were above the law, but this thought, while of course popular with kings, did not meet with much enthusiasm, and the common people, and especially the upper class, still held regarded the king as bound by the law. If a king transgressed these boundaries, he might well have pointed out that by dry theory of statecraft he was inhis rights to do so – but people, and especially those we call “opinion leaders” would have resented it nonetheless, so the application of a Tyranny-penalty seems quite reasonable.

We're right at the intersection of what conduct was legally possible and what conduct was socially acceptable, of theory and practice. And as so often, those two were different. ;)
 
Yes and no to both. Greek legal codes, as far as we know them, also did not allow for outlandish corporal punishments. As to the Orient, we’re in the dark here, but what snippets we know seem to point to the inclusion of maiming in the legal codes – but that’s pure conjecture, not hard facts. And the various tribal nations are really anybody’s guess…

But the fact that Pontic kings or Sicilian tyrants used outlandish corporal punishments does not mean that these were, in a strict sense, legal. In the Hellenistic age political theoreticians devised the notion that the rightful ruler – and only he, meaning hereditary kings, but excluding usurpating tyrants – were above the law, but this thought, while of course popular with kings, did not meet with much enthusiasm, and the common people, and especially the upper class, still held regarded the king as bound by the law. If a king transgressed these boundaries, he might well have pointed out that by dry theory of statecraft he was inhis rights to do so – but people, and especially those we call “opinion leaders” would have resented it nonetheless, so the application of a Tyranny-penalty seems quite reasonable.

We're right at the intersection of what conduct was legally possible and what conduct was socially acceptable, of theory and practice. And as so often, those two were different. ;)

Totally fair point.

Hardradi's Epigoni's mod already covers the outlandish corporal punishments for Tyrannies and Despotates. ;)

Corporal punishments that I want to include as possible sentences in moderate regimes, while clearly crueler and more unusual, are intended to remain rather moderate (if I can say so) in scope compared to tyrants and despots, for example by remaining compatible with the crime (branding a hand for a thieve, castrating a rapist, etc). Yet it would allow for a slippery slop, as in the layman's eye it'd still be a sign of hubris in the current ruling classes, hence the higher Tyranny shot.
 
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In no single legal code of the temporal and geographical frame of EU:R, as we know them today, was branding or castration used as corporal punishment, and neither was any kind of maiming, for that matter. Corporal punishment was almost exclusively prescribed as flogging, usually with rods (not with whips). And many legal codes disallowed any form of corporal punishment against citizens of a certain social standing -- definitely including senators and their likes.

This is not actually true. According to the law code used in Judea from 104 BC-76 BC, if someone took someone else's tooth, eye, life etc.-the same was to be taken from them,weather accidental or not. The law code was so cruel that when it was abolished it was celebrated as a feast day.But, it is an obscure and short-lived case. I still think that the option to maim someone if found guilty should be included.