This is a small tweak that attempts to address the insane stats that children get in Deus Vult. It's an event that will fire on average 1.5 times per child and gives the child -4 to randomly picked skills. On average it will take 6 skill points off each character, and it creates greater variance by giving you some real terrible characters while retaining the chance for a 15-in-all-stats genius.
Event text (paste into childhood_events.txt or a mod event file):
CSV text (for modtext.csv)
Event text (paste into childhood_events.txt or a mod event file):
Code:
######################################
# Countering CKDV's crazy ass skills #
######################################
character_event = {
id = 9530
picture = "event_education"
trigger = {
condition = { type = age value = 4 }
condition = { type = not value = { type = age value = 16 } }
}
mean_time_to_happen = {
months = 96
}
action_a = {
effect = { type = random_list
25 = { type = martial value = -1 }
25 = { type = diplomacy value = -1 }
25 = { type = intrigue value = -1 }
25 = { type = stewardship value = -1 }
}
effect = { type = random_list
25 = { type = martial value = -1 }
25 = { type = diplomacy value = -1 }
25 = { type = intrigue value = -1 }
25 = { type = stewardship value = -1 }
}
effect = { type = random_list
25 = { type = martial value = -1 }
25 = { type = diplomacy value = -1 }
25 = { type = intrigue value = -1 }
25 = { type = stewardship value = -1 }
}
effect = { type = random_list
25 = { type = martial value = -1 }
25 = { type = diplomacy value = -1 }
25 = { type = intrigue value = -1 }
25 = { type = stewardship value = -1 }
}
}
}
CSV text (for modtext.csv)
Code:
EVT_9530_NAME;A child's abilities have declined significantly;;;;;;;;;;X
ACTIONNAME9530A;Such is life!;;;;;;;;;;X
Last edited: