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Pischinovski

Private
Sep 5, 2010
18
38
This might be only my pet peeve but I really love names and naming trend.

I would love to see a more dynamic cultural and intergenerational naming system.

The current (CKII) system works mostly like this:
  • a child receives a random name from a pool of culturally appropriate names
    • some of those names are restricted to Christian or Muslim characters
    • some of those names (but sadly not all) are "translated" if the character switches culture
  • a child is named after one of its parents or grandparents
    • sometimes the child receives a translated version of the parent's or grandparent's name

What I propose is a greatly expanded system along those lines atleast for Christian European dynasties:
  • a child is likely to be named after:
    • a member of its dynasty
      • parents
      • grandparents
      • a member with great piety (bonus if saint) or prestige
    • godfather/-mother
    • a saint
      • either a very well-known one, St Peter, St James, St Thomas etc,
      • one of same or similar culture
    • a previous office holder
      • the more common the name, the more likely the AI will choose it for a potential heir. We might finally get to Louis XIII or Constantine XII with this system.
  • if there are a whole bunch of children it is more likely that the younger one receive a name ...
    • ... from a pool of culturally appropriate names
    • ... from a pool of ancient classical names, if the one of the parents is philosophically inclined or a friend of antiquity
      • examples include Phillipp, Alexander, Ptolemaios, Hector, Julius
  • minor characters without an established dynasty are
    • more likely to be generated with culturally appropriate but less common names
    • and less likely to be generated with a name that is currently common, to hopefully avoid that there only will be Charles' and Fredricks by 1453.
 
This might be only my pet peeve but I really love names and naming trend.

I would love to see a more dynamic cultural and intergenerational naming system.

The current (CKII) system works mostly like this:
  • a child receives a random name from a pool of culturally appropriate names
    • some of those names are restricted to Christian or Muslim characters
    • some of those names (but sadly not all) are "translated" if the character switches culture
  • a child is named after one of its parents or grandparents
    • sometimes the child receives a translated version of the parent's or grandparent's name

What I propose is a greatly expanded system along those lines atleast for Christian European dynasties:
  • a child is likely to be named after:
    • a member of its dynasty
      • parents
      • grandparents
      • a member with great piety (bonus if saint) or prestige
    • godfather/-mother
    • a saint
      • either a very well-known one, St Peter, St James, St Thomas etc,
      • one of same or similar culture
    • a previous office holder
      • the more common the name, the more likely the AI will choose it for a potential heir. We might finally get to Louis XIII or Constantine XII with this system.
  • if there are a whole bunch of children it is more likely that the younger one receive a name ...
    • ... from a pool of culturally appropriate names
    • ... from a pool of ancient classical names, if the one of the parents is philosophically inclined or a friend of antiquity
      • examples include Phillipp, Alexander, Ptolemaios, Hector, Julius
  • minor characters without an established dynasty are
    • more likely to be generated with culturally appropriate but less common names
    • and less likely to be generated with a name that is currently common, to hopefully avoid that there only will be Charles' and Fredricks by 1453.
I could get behind this. It would be nice to see names you personally introduced become more prominent and popular as you do
 
This would probably take quite a bit more effort than the previous system, but personally I think it'd be worth it.
 
I like the idea, would like to see it combined with another idea I saw floating around somewhere that it would be nice if you could create a Dynastic name list as well to make certain names more common in your dynasty.
 
i'd love to be able to have a name i type in for a child become a persistent part of the namelists for that culture and religion
 
On two brief related notes: I would like to see ordinals for counts in addition to the higher tiers, which would work best if counties were kept as untitled crown land when vacant as opposed to counting the king among the title holders even when he did not intentionally obtain it, and the option to keep ordinals when upgrading from a kingdom to an empire (England to Britannia, for on example, let's say).
 
When I play the AGoT mod I try and mix it up by having first born same gender as PC named after their parent and the second born named after their spouse's parent and the opposite for the opposite gender. I can end up with Targaryens with Northern names and or Dothraki with Westerosi names.

But it's not always as easy in base game. Sometimes you need to copy the name in and sometimes that's impossible with accents you can't access. So I would definitely be down for this to be improved. I love your ideas.

Really hoping for the option of a Regnal name to be added too.
 
I'd like to see religious restrictions. With this we can avoid to see pagans with christian names, which is really immersion breaking.
Technically, CK2 already has this, it just is missing for several cultures or religions, and so some names fall through the gaps, not unlike name linking (ex. Heinrich <-> Henry).
 
It's a nice idea, but a waste of valuable dev time. I hope they don't choose to waste time on stuff like this that has no gameplay impact until well after release, when fun content and events are nice and filled out.

Forum people making sweeping assumptions about how easy something is to program are usually hopelessly wrong, but I'm gonna turn around and hypocritically do exactly that: The system you're proposing is not trivial. Time spent doing this could instead be spent making game mechanics deeper and more interesting with fewer bugs. The CK2 system is fine, and implementing this system would go unnoticed by 99.9% of players unless the devs made a giant fanfare about it.

As for just expanding the current name lists--yeah, sure. Some intern can do that.

Making custom names join your dynasty name list--that already happens in CK2.
 
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It's a nice idea, but a waste of valuable dev time. I hope they don't choose to waste time on stuff like this that has no gameplay impact until well after release, when fun content and events are nice and filled out.

Forum people making sweeping assumptions about how easy something is to program are usually hopelessly wrong, but I'm gonna turn around and hypocritically do exactly that: The system you're proposing is not trivial. Time spent doing this could instead be spent making game mechanics deeper and more interesting with fewer bugs. The CK2 system is fine, and implementing this system would go unnoticed by 99.9% of players unless the devs made a giant fanfare about it.

As for just expanding the current name lists--yeah, sure. Some intern can do that.

Making custom names join your dynasty name list--that already happens in CK2.

While I agree that it would agree it would be a lot of effort for something people didn't notice, it's the kind of work which, along with QoL and Bugfixes, falls into "the better it's done, the less you notice". Personally though, I'd be surprised if it wasn't the name-gathering which took most of the effort.
 
Technically, CK2 already has this, it just is missing for several cultures or religions, and so some names fall through the gaps, not unlike name linking (ex. Heinrich <-> Henry).
It does? I've done some minor modding of the character name lists (mostly for the Scandinavian names) for my own use, and from what I saw, the list from which names are taken are just a long list of (usually) alphabetic names, some of which are tied into other names (which is how name translating works). I never noticed anything that made some names tied to certain religions or anything like that.
 
It does? I've done some minor modding of the character name lists (mostly for the Scandinavian names) for my own use, and from what I saw, the list from which names are taken are just a long list of (usually) alphabetic names, some of which are tied into other names (which is how name translating works). I never noticed anything that made some names tied to certain religions or anything like that.
Ah, the tying of names to religions is in the religions file, if I recall right, and not in the cultures file.