While I like the idea behind the legacy system, I think that the way they are implementing it in linear trees is the wrong direction. It feels WAY too gamey, and seems counter-intuitive to making things more customizable as it railroads you down a few set paths.
I think a better system might be some kind of perks system, where you can select from a large list of perks in a non-linear fashion. The perk system would be restricted by certain requirements of your current Dynast; for example, you wouldn't just be able to take a perk that increases the chances of genius children, your current Dynast needs to be a Genius to select it, as your Dynast makes your dynasty's huge intellect well known and famous. You might need a certain large number of children to select a fertility bonus perk, and your dynasty being known as great warriors actually requires your current Dynast to be a great warrior.
This would also allow the implementation of negative perks (that actually harm you), like increasing the chances of Hunchback if you want your dynasty to be famous for that, as well as various other perks that might have high roleplay and fun value without having much value mechanically.
I'll be the first to admit that the system I described above is not well thought out yet, as I just came up with it, but I am curious what fellow people think about dynasty legacies being linear trees.
I think a better system might be some kind of perks system, where you can select from a large list of perks in a non-linear fashion. The perk system would be restricted by certain requirements of your current Dynast; for example, you wouldn't just be able to take a perk that increases the chances of genius children, your current Dynast needs to be a Genius to select it, as your Dynast makes your dynasty's huge intellect well known and famous. You might need a certain large number of children to select a fertility bonus perk, and your dynasty being known as great warriors actually requires your current Dynast to be a great warrior.
This would also allow the implementation of negative perks (that actually harm you), like increasing the chances of Hunchback if you want your dynasty to be famous for that, as well as various other perks that might have high roleplay and fun value without having much value mechanically.
I'll be the first to admit that the system I described above is not well thought out yet, as I just came up with it, but I am curious what fellow people think about dynasty legacies being linear trees.
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