There have been some ideas floated recently in a couple of the threads that relate to a significant change in the New World. It is worth voting on the idea, because the changes are so potentially significant.
The key idea is that (as is considered historically accurate) ships from Mali make it to northern Brazil. There they interract with the soon-to-be-added Cacoal peoples, increasing their knowledge of seafaring and their understanding of the broader world, advancing their technology group to china (sometime after game start).
This is not the really significant issue. With the Malian immigrants come some of the Old World diseases, wreaking havoc on the peoples there. The suggestion has been made that these diseases make their way throughout the New Worlds, such that starting populations for the New World are lower, but that we remove the smallpox events, as the New World has been already decimated.
That's one significant change. The other is the premise for slavery would change. Slavery as a succesful trade commodity was predicated on alabour shortage in the new world because of the massacre of the local populations not just through warfare, but through disease. (And, also the lack of interest of peoples from Europe to be colonists).
There's also more. The EU2 premise for colonizable provinces is based on the historical effect of these New World diseases. Stripped of their populations, the mere thousands of colonists who arrived did come to dominate regions, where otherwise they would have remained greatly outnumbered. Hence the ease of turning a province of a million natives into Anglo-saxon Protestants in a matter of a decade or so.
So, if we accept that the diseases have already visited the New World, we have to seriously rethink how we handle populations, colonization and slavery.
The key idea is that (as is considered historically accurate) ships from Mali make it to northern Brazil. There they interract with the soon-to-be-added Cacoal peoples, increasing their knowledge of seafaring and their understanding of the broader world, advancing their technology group to china (sometime after game start).
This is not the really significant issue. With the Malian immigrants come some of the Old World diseases, wreaking havoc on the peoples there. The suggestion has been made that these diseases make their way throughout the New Worlds, such that starting populations for the New World are lower, but that we remove the smallpox events, as the New World has been already decimated.
That's one significant change. The other is the premise for slavery would change. Slavery as a succesful trade commodity was predicated on alabour shortage in the new world because of the massacre of the local populations not just through warfare, but through disease. (And, also the lack of interest of peoples from Europe to be colonists).
There's also more. The EU2 premise for colonizable provinces is based on the historical effect of these New World diseases. Stripped of their populations, the mere thousands of colonists who arrived did come to dominate regions, where otherwise they would have remained greatly outnumbered. Hence the ease of turning a province of a million natives into Anglo-saxon Protestants in a matter of a decade or so.
So, if we accept that the diseases have already visited the New World, we have to seriously rethink how we handle populations, colonization and slavery.