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Promethian

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Feb 2, 2016
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The objective of this thread is to share early game unit stacks that are effective. No Elite units allowed. This means tier 3 or 4 (requires elite barracks building). Mention of good early Tac/Strat ops that people might overlook are also encouraged.

On to my contributions.

Assembly Psynumbra: 2 to 4 Initiates, 1 to 2 Reverse Engineer, 0 to 1 hero, 0 to 2 Vorpal Sniper.
This is an aggro stack that is designed around losing some units. The key here is that when the Initiates die, an Echo of Despair spawns (unique to Assembly). Go in hard with your Initiates, backed up by constructs and long range units. Try to get an enemy unit despaired and killed if you can. When they retaliate they will likely try to clean up your constructs then try to take down an Initiate. Reverse Engineers and Assembly Heroes can rez cyborgs. So revive any fallen Initiates. By this turn your snipers should be in position and you'll have some bonus units from despair kills and Initiate deaths. It seems risky but Reverse Engineers are very effective. It scales into the late game with Malictors and heroes with better weapons/Wrecker chassis.

Psynumbra (all): This is a strat op (used on map) and doctrine combo. The scout ghosts you can summon for 60 energy can spawn an Echo of Despair with the doctrine that makes Psynumbra units spawn with +1 rank. 60 energy is cheap at most stages of the game. Can use 2-3 of these summoned scouts to do devastating damage in what would be a hard fight like this.

Syndicate: Its worth remembering that you can put control collars (indentured status) on any non-syndicate unit that is tier 1 or 2 and biological or cyborg. Like this you can pick up strong units that have half upkeep and are eligible for all the indentured bonuses. This is especially notable because there is usually at least one nearby settlement you can influence/conquer early on to get another race available. Many have a tier 2 unit that synergizes very well with Synidcate units. Most notable is the Amazons. Lancers require no tech and work together great with indentured. Amazons also have exceptional versions of many of the secret tech's tier 2 unit. Also of note is the above Assembly stack I talked about. You can do that but add an Overseer and all the Initiates and Reverse Engineers have collars.
 
When you respectfully disagree, I would love to hear your reasons for this.

LMAO. Right? I thought OP was very informative.

I'll throw something else out. Syndicate Psynumbra units are fueled by servitude. If you pick up another faction, you can actually control collar THEIR Psynumbra units allowing a fueled by servitude bonus without the need for other races units, if that's your sort of thing.
 
I've also noticed Amazons having particularly effective tier 2 secret tech units. My personal favorites are Celestian (efficient early game air force) and Void Tech (lancers on steroids). I've been playing them as my main faction (and will likely continue to), but I'm beginning to think they're a better race to conquer than to start as.

With Amazons/Kir'Ko, if you happen to spawn near the Growth (happens pretty frequently, from my experience), the soldier bees are phenominal flanking forces. Equip them with the tier 1 acid damage mod that strips armor and they'll remove two armor per acid shot. Cheap and great against heavier armored forces.
 
I've also noticed Amazons having particularly effective tier 2 secret tech units. My personal favorites are Celestian (efficient early game air force) and Void Tech (lancers on steroids). I've been playing them as my main faction (and will likely continue to), but I'm beginning to think they're a better race to conquer than to start as.

With Amazons/Kir'Ko, if you happen to spawn near the Growth (happens pretty frequently, from my experience), the soldier bees are phenominal flanking forces. Equip them with the tier 1 acid damage mod that strips armor and they'll remove two armor per acid shot. Cheap and great against heavier armored forces.
Agreed. Soldier Bees are an excellent addition to just about any early game force. Especially if you pick up the pollen mods. They can also be control collared.