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koontz

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Jan 10, 2007
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Play days

Friday and saturday

Starting 19.00-20.00 cet

RULES
MPROVEMENTS AND DOCTRINES

0.1: Coastal/land forts level max is 5
0.2: It's forbidden to abandon land doctrine

SPECIAL RULES

0.2: No disbanding original armies before war.
0.3: no nuclear weapons till 44
0.4: no rockets or flying bombs


TRADES

1.1: The 2nd day of the game the Axis are the first to make trades, later come the Allies
1.2: The first trades already in place before the game starts must be respected until the war within the context of the allowances made in the other rules.
1.3: The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event (for USA)
1.4: The Allies/Comintern is able to cancel some trades when their new factories put their resource growth in the red
1.5: Free trades only between allied countries at war.
1.6 : The Allies may not trade for rares with AI countries that they are not allied to with the exception of deals suggested by the AI itself.
1.7 : Trading and selling units is forbidden, except between allied human and non-human countries.
1.8 : No trading, selling or donating VP provinces, unless that province is a core province of the receiving nation.

SPIES

2.1 : Coups are not allowed against any nation, all other options are allowed.

UNITS IN THE FRONT

3.1 : Urban Limit for stacking units is 36
3.2 : No SR with units adjacent to enemy units (except for Garrisons), or when you're bombed from the air
3.3 : Recycling units (disbanding) is allowed only if they aren't already encircled
3.4 : You must supply ALL your OWN divisions, air and fleet in your OWNED provinces
3.5 : Expeditionary Force can be given to an ally only when supplying these units is impossible (example Africa Corps in Italian Libya). (Spartan Rule 7.4)
3.6 : Expeditionary forces from minor allies must be returned to those allies if ally is under Military control
3.7 : Paradroping mission in order to kill retreating units is forbidden
3.8 : If a players air units are about to be overun by attacking land units, the attacking player must allow the air to rebase by removing any air cover that is blocking the rebase mission.

DIPLOMACY

4.1 : No war until Germany Declares War except those wars prompted by events.
4.2 : Phony wars are not allowed - when you are able to take the last victory points or annex, do so quickly
4.3 : You must respect peace treaties and non aggression pacts, unless changed by event or otherwise through the AI.
4.4 : No player will join an alliance that will result in a NAP with any country with 10 or more IC being broken, or DOW another country and cause a NAP with any country with 10 or more IC being broken .
4.5 : When you join one Alliance you must stay in it until the end
4.6 : Human players playing minor countries may not join their parent alliance unless they are at +200 relations with the alliance leader, without exception.
4.7 : No country may GOI any other country.
4.8 : No new alliances with minors until the fall of Czech except by event.

INFLUENCING

5.1 : Influencing of opponent player countries is forbidden.
5.2 : Influencing historical minor Allies of the opposing alliance is forbidden, (For Example, UK may not influence Hungary but could influence Nationalist Spain)

GERMANY RULES

6.1 : Germany may declare war on any European country that it does not have a Non-Agression Pact with after it receives the "End of Versaille" (The Munich event trigger ) event.
6.2 : Axis alliances allowed: Any at any time with non-human minors
6.3 : No Axis minors when played by Humans (Hungary Romania -- Bulgaria) may join Axis until after the German "End of Versaille" event. Human Nationalist Spain and Argentina may join Axis after war begins. Italy can join axis at any time after Albania event. Note: All these Alliances are governed by rule 4.6.
6.4 : Axis powers may not give military access to Japan.

ITALY RULES

7.1 : Italy can join axis at any time after Albania event as governed by 4.5 for minors.

JAPAN RULES

8.1 : Japan independent alliances: Japan cannot ally any Chinese warlord country (Tibet included) but alliance with Siam is allowed by event
8.2 : Japan MUST accept the surrender event when its homeland is invaded
8.3 : Japan may not join Axis until it is at war with USSR and with the Allies

UK/FRANCE RULES

9.1 : Allied alliances allowed: Any except for Hungary and Bulgaria.
9.2 : France may not have more than three regular army units in the Free French zone of Africa at Vichy.
9.3 : UK may not ally Republican Spain until after Vichy

USA RULES

10.1 : USA cannot be played by a human until the Vichy event.
10.2 : USA may only join the Allies or declare war if it has sliders to do so.
10.3 : USA may DOW Japan independently of the Allies if it has sliders to do so. (Hence, USA could be at war with Japan but not Germany).

USSR RULES

11.1 : USSR may start the "Winter War" by manually declaring war on Finland, after its NAP with Finland expires.
11.2 : New Comintern alliances allowed: Brazil or any countries having Marxist/Stalinist or LWR ideology, after Danzig.
11.3 : SU must honour the MR Pact
11.4 : SU may not give military access to the Allies for the purpose of defending the SU motherland, except when only one Bitter Peace city condition remains
11.5 : Soviet Union may not ally Republican Spain until after Vichy

Definitions: For the purposes of these rules a NAP and Peace Treaties may both be referred to as a NAP.
 
Count me in.

Preffered nation would be the UK but I'd also take Japan or Italy if nessecary.
My ICQ number is 350909244
 
ah looks promising, might be able to start tomorrow or even today 18 min b4 20:00 ;)


EDIT: Checksum is NZQS
 
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I'd like to talk to my ally(s) at least a few minutes prior to the game though so try to contact me early enough.
I understand that this mod allows for more strategic flexibility prior to the war due to the event structure and I'd like to learn as much as possible about the possible event paths otherwise I may screw up by picking wrong event choices :)

Edit: I might have already screwed up some of the files prior to getting the JSMGE tool so it may be helpfull if we could do a test-run. If it doesn't work a replacement for my db folder would probably suffice.
 
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I'd like to talk to my ally(s) at least a few minutes prior to the game though so try to contact me early enough.
I understand that this mod allows for more strategic flexibility prior to the war due to the event structure and I'd like to learn as much as possible about the possible event paths otherwise I may screw up by picking wrong event choices :)

Edit: I might have already screwed up some of the files prior to getting the JSMGE tool so it may be helpfull if we could do a test-run. If it doesn't work a replacement for my db folder would probably suffice.

try some games in SP biggest difference is for GER and JAP,
also new combat system and so on :cool:
 
try some games in SP biggest difference is for GER and JAP

I did. That's why I suspect something is wrong with my db folder because I could not assign any leaders as the UK which seemed quite odd :). If you have some time today or tomorrow I'd realy like to have at least one test run to root out all possible problems early enough.
 
I did. That's why I suspect something is wrong with my db folder because I could not assign any leaders as the UK which seemed quite odd :). If you have some time today or tomorrow I'd realy like to have at least one test run to root out all possible problems early enough.

thats seems odd, well we can try tomorrow around 18:00 cet
And also try an reinstall.
 
Test

I didn't notice any problem until now and i don't expect one; i play some sp tomorrow ; i can join test anytime too,just to be sure that we haven't any problem except this one. (Checksum: NZQS)
 
Ok sounds good!

So its likely that we can do an first session today if we get atleast one more player.
 
Ok great then when we have 4 players and that enough to get started (more ppl are still welcome though)

So when shall we start?

19.00 cet or 20.00 ?
 
Sure

ill host
90.227.1.236

for the test game but if all is good to go now iam rdy
 
CTD rehosting
 
That was a short war. Congrats to Koontz though for holding out so long.