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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
6
East is Red Multiplayer Version 1.07

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Latest version for use with ongoing MP games.Download The East Is Red -- VERSION 1.07 --K2 Multiplayer Modification for Armageddon (Cheksum: GKCW)

New features for 1.07:

  • Japanese events for conquest of Dutch East Indies that make Japan owner, in the event that Germany is not at war with Netherlands.

  • Fixed 1940 US election event so that it should only fire once.

  • Research and Industrial co-operation events for SU/Germany prior to war, in order to encourage pre-war Soviet German trade. Dissent hit for UK and France if they trade with SU before war.

  • Incorporated workaround to fix air Mission effficiency bug from of Gormodoc's CDCP Mod.

  • Increased upgrade time and cost by 1/3rd. Cost for units increased up to 25%

  • Tweaked basic land unit defensivness, toughness, and org. Battles last about 20% longer with more manpower lost. Added morale and organization for air to compensate.

  • Reworked DD values to make them less effective as AA and surface war, and more effective at anti-sub warfare. CL's also decreased anti-sub warfare. Cost for DD's increased by 60%. This is to make the units more distinct in terms of their value as screens, and anti-sub warfare.

  • Reworked rocket artillery brigades values to give them higher soft attack (+2), but decrease morale (-3), so that they take longer to regorganize after use. This is to make the brigade type a distinct choice for players, with added value and added handicap.

New features for 1.06:

  • Reactive Soviet Union "Transfer Industry to the Siberia" events. USSR needs to hold territory and buy time to succesfully move its industry from threatened areas.

  • Trade cancelation threshold modification to prevent "ai" trade exploiting. Harder to make and keep trades that are bad deals for the "ai".

  • Fixed 1936 scenario start "ai" files, with work around fix for bugged Naval Brigades locked in AI deployment queue courtesy of the of Gormodoc at the CDCP Mod and Borsook. Includes minor fixes for ai file errors.

  • Purely MP version of game with unecessary AI events removed, to cut down on CPU load in MP. SP version also included for playtesting.

  • Divided Turkey events for A-historical invasion of Turkey by the Axis.


A complete list of all modifcations and the suggested rules set included in the "scenario notes and rules," included with download.

How do install Download The East Is Red -- VERSION 1.07 --K2 Multiplayer Modification for Armageddon :
1) Make a complete copy of your Hearts of Iron Doomsday – Armageddon 1.1 file by clicking on the Doomsday main folder Icon and copying the folder. Paste this somewhere else on your computer.
2) Download “the East is Red.rar” file from the link provided.
3) Unzip “the East is Red files” inside the new Doomsday folder
4) Enter the folder “the East is Red” folder
5) Copy all of the folder contained there. The “ai” folder, the “db” folder, the “gfx” folder, and the “scenario” folder.
6) Paste those folders into the new Doomsday folder: “Accept all” when asked.
7) Boot the game and in single player you will find a new “the East is Red Scenario.”
8) If you have loaded it correctly you should see the image posted above when you load the game.

Note: not all of the changes will work properly with the other scenarios available from the menu.

Can't identfy the file type? It is an RAR zip file: Click here for the decompression utility.http://www.rarlab.com/rar/wrar370.exe
 
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Accepting the "Chiang Deposed" event as Japan causes the game to crash. Not that this is that important, since no one ever uses it, but sometimes the AI does in single player. So if you downloaded the mod before the time and date of this post, and you dont want to bother downloading the whole thing again, you can just download and unzip the "nationalist_china.txt" file and overwrite the one in the "doomsday/db/events" folder, with this: nationalist_china.txt RAR zip file.
 
We had a crash on Saturday which seems to have originated in the a-historical outcome of the Xi'an incident (where Nat. China continues its war against communist China) and since its a relatively minor event train, I am going to take it out for the time being.

Also, there is a problem with "cancel_trade_deficit" event designed to make the minors more pliable in January 1938. A simple coding error, and the event simply can not find the AI switch properly. This will cause an error warning: "Can not open file "1938trade.ai," and ask you if you want to "ignore", "abort" or "retry". Ignoring should let you play through without crashing the game.

That said, both issues are fixed by this patch Patch December 3rd VER. 1.06 . So once again, if you downloaded the mod before the time and date of this post, and you dont want to bother downloading the whole thing again, you can just download and unzip them and overwrite the same "text" files in your "Doomsday/db/events/" folder, and both issues should be resolved.
 
OK, a few things on my mind you might consider applying to the mod Cueball, will start with the 1st one :

It's about Germany DoWing Switzerland instead of or along with Belgium to have a front they can easily make progress with.. (Although almost none of the players choose to do this, it should be a cause of measures taken by France prewar,if they choose to of course..)
1) First of all I think Germany should get a penalty in producing money if they choose to do that. ( Symbolizing deals made between USA and Germany through Switzerland IRL )
2) Since Switzerland is GOI'd by USA, the DoW should give USA an interventionism move or an extra little gear up maybe.

2nd one is about V1s and V2s, I'm not sure it's fair to ban them outright till 43, a considerable solution would be nerfing them so that they dont damage IC much but instead crush the infrastructure mainly and result in a lesser loss of IC symbolizing the factories working capacity drop with the low infrastructure in the country.

Will be having more suggestions over time.
 
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As for Netherlands, I don't really see any point to that, since all you have to do is get Germany to agree to invade Netherlands, and then annex them yourself, since then you would get all of their raw materials, which is really what you want. Conversely, if you think it would be best for Germany to get all of that, then you should attack first, and then Germany can DOW and annex, and get all the stuff.

when germany DoW's the netherlands they automatically join the allies, Don't think netherlands would ever peace with germany. I could DoW before germany and take netherland islands, but would they peace with me on terms I could keep the islands or would it be an eternal war until germany attacks netherlands and puts them in the alliance with the allies also putting me at war with allies. only thing to do without launching an eternal war is to wait until you are ready to attack allies or get military access to germans and annex netherlands and then give back netherlands provs to germany via open negiotiations when allied.
 
If Germany invades Netherlands, and then Japan invades the Dutch East Indies, Japan gets to annex Netherlands. The provinces in Europe are just handed to Germany by event, once they are all occupied. This is right.

If you had never ending war with them until Germany conquered its territories, I can't see a way around that, at this time. Can't cover every loophole.

But. In future it might be possible to create and event which did the same with Netherlands, as happens for Germany, but with the DEI, instead. At the same time a peace deal might be struck. Its an interesting possibility.
 
What do you think of this, regardless of wether or not Germany is at war with Netherlands, should it conquer the DEI, and all the VP provinces it has the option of:

1) Releasing Indonesia as a puppet. Belligerence drop.

2) Releasing Indonesia as an indepedent state. Belligerence drop, and peace with Netherlands, and good relations trade Indonesia, and military access.

3) Conquer all.
 
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I think you should add this in this game since netherlands has yet to be touched ;)
 
From the other thread:

"You think MG sucks that badly?

In anycase, the thing is that I can see USA/UK allowing military access for their naval and air assets in the Pacific, when at war with the same enemy, and for the same purpose... the idea that the Germans would allow the Japanese into Europe goes totally against all logic. This logic is expressed precisely in the Tripartite pact.

Anyway, I am trying to get discussion of this sort to happen on the this thread, so as not to clutter the game thread:

East is Red Multiplayer Version 1.06

This seems to be a good place to start, seeing as there are some productive ideas coming up."




allowing countries to give others mil acess before they are in alliance could be a bad idea.

UK was sealioned last game in this mod by just Germany, if you allow countries to give each other mil access without being allied, how much easier would it be for UK to be sealioned by germany backed up by japanese aircraft carriers and marines who set up off the coast of england and then join axis at the last minute...

Also, I'm not sure if this would be an issue with game mechanics, but what happens if USA gives UK mil acess and UK retreats fleets into a USA port while being chased by enemy ships or enemy aircraft (that are at war with UK but not with USA). Could say, Italian or German Aircraft or Ships launch "port strikes" against a USA port that UK ships are hideing in?

Its not a case if MG sucks or not, its a case of all sorts of strangness to come up if you allow that rule to stand.
 
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well I found a possible future error in the game. if soviets didn't choose to ally com china, their befriend rate with japan is still 200 so japan could ally them.
 
And this is possible even with China's Neutrality set to 149? I think it would be knowing what I know now, but only if Japan were to spend considerably in influence and knock NAT China's isolationism dwon first, but have you tested it and found that it works?
 
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Nicophorus said:
From the other thread:
UK was sealioned last game in this mod by just Germany, if you allow countries to give each other mil access without being allied, how much easier would it be for UK to be sealioned by germany backed up by japanese aircraft carriers and marines who set up off the coast of england and then join axis at the last minute...

Also, I'm not sure if this would be an issue with game mechanics, but what happens if USA gives UK mil acess and UK retreats fleets into a USA port while being chased by enemy ships or enemy aircraft (that are at war with UK but not with USA). Could say, Italian or German Aircraft or Ships launch "port strikes" against a USA port that UK ships are hideing in?

Its not a case if MG sucks or not, its a case of all sorts of strangness to come up if you allow that rule to stand.



Well, first of all I don't really think UK getting sealioned had anything to do with the mod, and I see your points, but on the other hand there are different strategic relationships between USA, and UK. USA was actually fighting in the Atlantic many months before war was declared, so there really is a precedent for this coperation. British ships were using US bases, and vis versa.

The stipulation would be that the US could allow this if they were at war with the same enemy.

As for the mechanics, my feeling is that all units in the port would defend against incoming aircraft regardless of nationality.

But all this brings up an interesting point, I have often considered it a little weird that no one uses the Expeditionary Force function with the AI countries. It was quite common for European countries to send expeditionary forces into wars that they were not officially part of. Germany sent troops to fight in Finland for example. Flying tigers is another example.

What if we allowed any country to send Expeditionary forces to AI countries based on their total IC: for every 20 IC, a country can send one unit as an expeditionary force. So a country with 200 IC could send 10 units out as expeditionary forces to fight in wars which are undeclared.

Just an idea, I thought I would throw out there. OR would this be too easy to exploit.
 
a.d.a.m said:
no nevermind the neutraulity works ;p

I think you could subvert this though, by influencing continuously so as to bring down the isolationism, this would be costly. At this point, I am not sure that would be a problem, since Japan would have to work and spend on it.
 
nah I tested it, first set all com china interven to full and relations to +200, then I tried making their sliders the exact same as japan would have around 1939. although this was done on jan 1 1936 so dunno if that has anything to do with it.
 
As for the Netherlands event, I am fine with that though the full release option with peace, will have slider changes of Japan I think, and also by indpendence, I mean... not allied. But perhaps that is ok. That is what I am thinking right now anyway.
 
total annex wouldn't give an eternal war I assume? and this event chain will be inactive if germans DoW mainland before hand?
 
Predatororc said:
OK, a few things on my mind you might consider applying to the mod Cueball, will start with the 1st one :

It's about Germany DoWing Switzerland instead of or along with Belgium to have a front they can easily make progress with.. (Although almost none of the players choose to do this, it should be a cause of measures taken by France prewar,if they choose to of course..)
1) First of all I think Germany should get a penalty in producing money if they choose to do that. ( Symbolizing deals made between USA and Germany through Switzerland IRL )
2) Since Switzerland is GOI'd by USA, the DoW should give USA an interventionism move or an extra little gear up maybe.

2nd one is about V1s and V2s, I'm not sure it's fair to ban them outright till 43, a considerable solution would be nerfing them so that they dont damage IC much but instead crush the infrastructure mainly and result in a lesser loss of IC symbolizing the factories working capacity drop with the low infrastructure in the country.

Will be having more suggestions over time.
I think there is an event that gives national provs to Germany later in the game with swiss. The whole USA slider thing is going to take some testing as it doesn't take much for Germany to rack up BEL I'd say. You cannot change any of the stats for anything without changing the checksum, but seeing as everyone should have the mod that is playing anyway, I don't see why this is such a big deal?
 
Well, I think occupation/ownership of the kind the Germans get for the European provinces would continue the war until the rest was occupied, as in the vanilla event train for Germany. Like the German event but in reverse. I think the only one that would bring peace with Netherlands would have to be a release of Indonesia as an independent Neutral state, with heavy Fascist tendencies, but with high neutrality.

I don't think releasing it as a puppet should end the war with Netherlands, but might have other advantages, reduced belligerence, an Isolation slider move for the US or something like that.

That would be my thinking.

I think we could have the same event train with the German occupation of Netherlands Europe, but with a full annex option instead of occupation/ownership.

But I would have to think about it more. It can not simply be a get out of jail free card there have to be balancing consequences for each option. I wouldn't want to rush it frankly, but I like the ideas. I think it would be good to get more input.
 
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well problem number one I have is what is the point in a continued war? It doesn't benefit anyone but japan as they get halved consumer goods. I think if japan goes for the total annexation option it should just plain and simple gear usa for war. giving them two hawk slides, 3? extra base ic, and less of a peacetime mod.