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Hello everyone! Welcome to the development diary of the Eastern European Pack for Cities: Skylines II! I’m Alex_BY, one of the first modders of Cities: Skylines. Today, I’ll tell you a bit about how we worked on this vast building pack and the concept behind it.


You can download the Easter European Pack here: https://mods.paradoxplaza.com/mods/98960/Windows

Concept and Inspiration

What’s the first thing that comes to mind when you hear the phrase “Eastern Europe”? Depending on what you’ve seen in pop culture or what you’ve read, you might have thought that it looks something like this:

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A frame from “Eurotrip” (2004).

And, I must say, there’s some truth to that! Although, in reality, things are (usually) not that bad. Our primary goal in creating the Eastern Europe Region Pack was to bring into the game everything needed to build a typical Eastern European city: panel houses, panel houses, a few more panel houses, and, of course, service buildings made from the same panels.

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The biggest panel district in Eastern Europe - Saltivka, Kharkiv, Ukraine.

A pinch of historical architecture, a few village houses – and there you have it, the ability to build a true Eastern European city!

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Again, Saltivka, Kharkiv, and Ukraine, but from a different angle from the first picture.

The Development Process

Challenges in Planning

During the planning phase of our pack, we already encountered some challenges. First, the pack was going to be really huge. My reference file alone was almost 1.5 GB.

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The PureRef doc is where we collected our main references.

The things I focused on included the following:

  • A bunch of low-rent buildings.
  • All the residential Medium and High Density, as well as Mixed Density.
  • Low Density Commercial
  • A big part of service buildings.
This file already contained over one hundred assets, not counting the Residential Low assets, the remaining majority of Commercial and Service buildings, and the Signature category from other creators

Spoiler alert: the final delivery list includes over 300 entries, and with the levels and styles taken into account, the total number of assets in the pack approaches a thousand.

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The bottom row of the Eastern Europe assets list.

Technical Hurdles

One of the toughest challenges was adhering to Colossal Order’s detailed technical specifications for models. Unlike traditional workflows, where tiled textures are often used, Cities: Skylines II required every building to fit into a texture with a maximum size of 4096x4096 pixels.

In the original Cities: Skylines, many modders used a technique where textures were often mapped to a smaller resolution, with UV islands extending far beyond the 0,1 UV boundaries.

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This screenshot is an example from an old model of mine where you can see this method being used. However, for Cities: Skylines II, all these UV islands would need to fit inside that 0,1 UV boundary, and that means stacking the UV islands over one another rather than extending them beyond the boundary.

For this pack, I was going to create more than 100 buildings, and I couldn’t use 100 different 4 K textures. Thus, planning became the most critical stage of the pack’s development.

Optimization became the mantra.


Optimization: Reuse and Innovate

Thus, our first major goal in working on the pack became optimization. It became clear that we needed to reuse details and textures as much as possible wherever we could. The beauty of real-world Eastern European architecture came to the rescue: most buildings that we were inspired by were explicitly designed to be built very quickly and to create many different structures from the same panels. This design philosophy translated perfectly into game assets.

And it worked!

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Medium and High density, and the panels and details that they are made from.

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The UV map for Medium + High Density residential.

In these two screenshots, you can see buildings that are mapped to a single texture. There's even some space left on it! Here's how it looks with the textures:

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This brings us to another important concept of our pack:


From Gray to Gorgeous

Yes, here we can circle back to that very first association with the words "Eastern Europe.” People living in countries of the former Eastern Bloc (all the way to East Berlin) likely understood this concept right away. In modern times, many old gray panel buildings have been renovated or are undergoing significant renovations, transforming into quite decent and visually pleasing homes.

With the pack, we decided to bring the same idea to life. The more leveled up your city becomes, the better it will look! While at the beginning of the game, neighborhoods with panel buildings might appear rather gloomy and depressing, over time, you’ll see them flourish!

As you can see from the screenshots below, players will see this transformation unfold in-game:


  • Level 1-2: More gloomy, monotonous facades.
  • Level 3-4: A splash of color and added character.
  • Level 5: Fully renovated, visually striking structures.

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Screenshot of a test layout from in-game during the development of the pack.

From Panels to History

As I mentioned earlier, the Eastern Europe Region Pack includes a wide range of panel buildings and some historical architecture.

A distinctive feature of many Eastern European cities is that panel housing districts surround their old historical centers. At the same time, historical buildings have long been repurposed for business and commercial use.

Therefore, we decided that Low Density Commercial in our pack would represent the low-rise historical buildings.

There are also the Low Density Residential buildings. We also have many historical wooden houses that you can find all over Post-Soviet Eastern Europe, and their colorful exteriors stand out among the gray and snow.


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Colorful Low Density Residential is in their final stages of propping.

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Some examples of Low Density Residential and Commercial.

Service buildings

Of course, we absolutely had to create an expansive range and complete set of service buildings. The Eastern Europe Region Pack includes:

  • Elementary School
  • High School
  • Medical Center
  • Hospital
  • Police Station
  • Police HQ
  • Post Office
  • Welfare Office
  • Research Center
  • Disease Control
  • City Hall
  • Water tower
  • Firehouse
  • Fire Station

As you can see, the list of buildings is quite impressive.

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The service buildings are just a part of what the Eastern Europe Region Pack has to offer!

Spotlight on Disease Control

However, I would like to highlight one service building in particular. I came up with the idea for this building during the height of the COVID-19 pandemic in 2019.

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The whole Disease Control Center in all its glory.

The Disease Control Center, as presented in the game, is one of the most inhumane representatives of the Brutalist architectural style. The actual building that inspired it houses an oncology center.


Despite its grim facade, this structure embodies hope and healing—proving that what’s inside truly matters.


Final Thoughts and Screenshots

Developing the Eastern Europe Region Pack was a monumental effort that tested our skills and creativity. From overcoming technical constraints to faithfully capturing a region's essence, this pack has been a labor of love.

A lot has changed since we began in early 2020, but one thing remains constant: our passion for creating immersive, authentic experiences for Cities: Skylines players. We hope you enjoy exploring and building with the Eastern Europe Region Pack as much as we enjoyed making it!

Now, some screenshots!

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This is the best pack. Each service has an average of 4 new buildings! It's a pity that there is no University. But buildings are great, except for their color. But I suspect the real prototypes had the same color, but that doesn't make them any less ugly. And also the low-rise buildings seem very oriental. Because such wooden houses were built only in forested regions. Central Russia, Northern Ukraine.

I guess I'll have to install Recolor
 
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If the developers were partially inspired by Kharkiv, I have not seen many houses of such colors there. A small minus, but I'm already fixing it with a mod
Very strange color choice, if the package developers are reading this and you can fix it in the next patch. Then please make them at least less saturated so they are more dull
 
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This region pack is RUINED because of colors and you cant even change anything with recolor mod in most of buildings.
Purple/Blue/Green/Red fence? Black blocks with dark green and dark blue accents? Are you serious? Where is this comes from?
Most of the building in Eastern Europe are gray/white/bright yellow, not dark blue, dark green or dark red, pink and purple...
It looks like some kid paint it in variable colors.
 
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This region pack is RUINED because of colors and you cant even change anything with recolor mod in most of buildings.
Purple/Blue/Green/Red fence? Black blocks with dark green and dark blue accents? Are you serious? Where is this comes from?
Most of the building in Eastern Europe are gray/white/bright yellow, not dark blue, dark green or dark red, pink and purple...
It looks like some kid paint it in variable colors.
It all depends very much on which cities they were inspired by. In fact, in Eastern Europe (Ukraine, Belarus, Russia) there are such wooden houses. And in these countries, historical buildings often have stupid colors. Especially those that are closer to Russia in terms of geographical location. Russia is not only Moscow and St. Petersburg. So the colors may be realistic, but it's ugly.
But only private and historic buildings have terrible colors. Almost all services and panels look incredible
 
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Lots of really amazing assets in here. Kudos to all the creators! The Disease Control building looks like a real standout.

Can we get an official update on Asset Creator & what / when the Content Creator packs will follow?
 
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These are so, so good. Only thing I could remark on is maybe to tone down the number of people in some of the lower rise low rent places. 45 households in what looks like 6 to 10 unit flats seems a bit cramped, particularly as they'd aesthetically fit as part of smaller or older habitations

Edit: Saying that, making some smaller scale low rent places was a great idea as they'll add more texture to areas with high land values
 
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This region pack is RUINED because of colors and you cant even change anything with recolor mod in most of buildings.
Purple/Blue/Green/Red fence? Black blocks with dark green and dark blue accents? Are you serious? Where is this comes from?
Most of the building in Eastern Europe are gray/white/bright yellow, not dark blue, dark green or dark red, pink and purple...
It looks like some kid paint it in variable colors.
1737980519475.png

The center of Kyiv. The church is in a terrible yellow color, “child's joy,” with pink and green houses behind it.

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Kaluga Russia

1737980620048.png

Tver Russia

Take a walk around Russian cities on Google Maps and you'll find more of the same. Just don't choose Moscow or St. Petersburg, although there's plenty of it there, too.
As you can see, these colors are realistic. This is the architecture of the Russian Empire. In fact, it's ugly. It's just that in the game these are new buildings, and in real life the same houses were restored ten years ago at best, so the colors are not as saturated as in the game.
Realism is great to have, but not if it's not as ugly as these colors
 
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For months there have been many complaints how grey, dull and boring city skylines 2 is (compared to the first game)

Now that region packs are coming out we finally have some splashes of color. But now there are comments like 'French is too white, eastern Europe is too colourful and Japan is not 'cliche Japan' enough.

LOL, at least there is something for everyone now :D
 
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This region pack is RUINED because of colors and you cant even change anything with recolor mod in most of buildings.
Purple/Blue/Green/Red fence? Black blocks with dark green and dark blue accents? Are you serious? Where is this comes from?
Most of the building in Eastern Europe are gray/white/bright yellow, not dark blue, dark green or dark red, pink and purple...
It looks like some kid paint it in variable colors.
To be fair to the asset creators, they should not be required to develop their assets to conform to a specific mod. Respectfully, to say this pack is ruined because you can't recolor them using the recolor mod does a disservice to the work put into these packs. There is nothing wrong with constructive feedback, but I fear many just like to dump on this game now for everything.
 
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To be fair to the asset creators, they should not be required to develop their assets to conform to a specific mod. Respectfully, to say this pack is ruined because you can't recolor them using the recolor mod does a disservice to the work put into these packs. There is nothing wrong with constructive feedback, but I fear many just like to dump on this game now for everything.

I won't be using these building just because of exaggrated colors. We can see that kind of buildings (plattenbau) in Germany (east), Poland, Czechia, Hungary and more and ofen buildings are light gray, often even painted close to white. We want to chave a CHOICE!
 
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I won't be using these building just because of exaggrated colors. We can see that kind of buildings (plattenbau) in Germany (east), Poland, Czechia, Hungary and more and ofen buildings are light gray, often even painted close to white. We want to chave a CHOICE!
It is your choice to not use them, just like it was the asset creator's choice to use the colors. These are free assets. My intention is not to be rude or devalue anyone's opinion. We should welcome constructive feedback, but we should not feel entitled to have all our wants met, especially for something that is free and developed by someone who doesn't have to do the work. :)
 
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I won't be using these building just because of exaggrated colors. We can see that kind of buildings (plattenbau) in Germany (east), Poland, Czechia, Hungary and more and ofen buildings are light gray, often even painted close to white. We want to chave a CHOICE!
Pastel green, yellow, orange, beige, blue, sometimes purple, and that's just from few neighborhoods I know in my home city.
 
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After building a new neighborhood in the style of panels, I realize that they are very high. And the ones that are normal size look strange. They are brown. The white ones must have come from Moscow, and the brown ones from Poland. I still think this pack is the best for me. Especially the small schools. But it's a little sad that there are no white panels in 9-13 floors. Not a flaw, but just sad.
 
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Wow, what a pack! I highly anticipated this one, and it's really nice, especcially with the twist on levelling up! I love how many new service buildings we get, from cute little panel schools up to the crown jewel of a disease control centre!

However, that this pack clearly demonstrates that eastern-european means different things to different people, and therefore there are a number of assets that feel too russian/soviet to me. (And no, not the entire Eastern Block was part of the Soviet Union for all you History geniusses out there) Which is absolutely fine, but since I was aiming for a rather central european build, that means that some assets like the still very nice town hall or the main station won't work for me.

Some panel-based industry would have also been nice but I won't complain too loud since this is already a huge and impressive pack that once again elevates our game! Good job!
 
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It is your choice to not use them, just like it was the asset creator's choice to use the colors.

Yes, what a "lovely" approach, Be forced to use given color set or NOTHING. Recoloring should be availiable. Following your way of thinking I take what is given or go away.

In my city that kind of building looks only a bit less white:
Screenshot 188.png
 
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