G'day Folks,
I noticed the 'Greater Than Ourselves' effect can ruin buildings if the unemployed pops being removed cross a building slot threshold. I'd like to add a kludge to validate the removal won't cost a building slot .
Conceptually, this is simple: (total owned pops in the colony) mod 5 != 0. I can live with the prospect that if there are more than 5 unemployed pops in a colony, it requires some human intervention. I haven't done a lot of arithmetic in my modding ()because it seems to be such a pain) so although I fiddled around with some possibilities, I couldn't find anything workable.
Probably the easiest thing would be to build a scripted effect, but that's as far as I can get.
I noticed the 'Greater Than Ourselves' effect can ruin buildings if the unemployed pops being removed cross a building slot threshold. I'd like to add a kludge to validate the removal won't cost a building slot .
Conceptually, this is simple: (total owned pops in the colony) mod 5 != 0. I can live with the prospect that if there are more than 5 unemployed pops in a colony, it requires some human intervention. I haven't done a lot of arithmetic in my modding ()because it seems to be such a pain) so although I fiddled around with some possibilities, I couldn't find anything workable.
Probably the easiest thing would be to build a scripted effect, but that's as far as I can get.