I propose this all less as a "pls do it!" and more of a "food for thought" concept that I wanna hear y'alls thoughts on.
Some time ago I found out about the book "Arcology: the city on the image of man", and ever since I feel a little peeved on how Stellaris handles arcologies and ecumenopoli, assuming that book is what the entire concept is based on. Basically, an arcology (a super-efficient giant city-building) is meant to be a way to avoid forming an ecumenopolis (planet-wide city sprawl), whereas in Stellaris you must outright turn your planet into an ecumenopolis in order to build the super-efficient arcologies on it.
The idea I have is to make it so the list of districts can be scrolled in order to put so many more district options in it... and making the "Arcology Project" ascension perk unlock the arcology districts for every ordinary planet, but of course each costing a huge amount of resources and time to build to compensate not having to do the original Planetary Decision. High cost with hopefully high payout if more mechanics are added to make empty district slots beneficial (say, more environmentalism perks or something, and not just for those with the civic, although the civic could really amp that way up).
Alternatively, building arcologies could also require a special project to assemble the necessary infrastructure for them, but it doesn't necessarily turn the planet into an ecumenopolis.
Some time ago I found out about the book "Arcology: the city on the image of man", and ever since I feel a little peeved on how Stellaris handles arcologies and ecumenopoli, assuming that book is what the entire concept is based on. Basically, an arcology (a super-efficient giant city-building) is meant to be a way to avoid forming an ecumenopolis (planet-wide city sprawl), whereas in Stellaris you must outright turn your planet into an ecumenopolis in order to build the super-efficient arcologies on it.
The idea I have is to make it so the list of districts can be scrolled in order to put so many more district options in it... and making the "Arcology Project" ascension perk unlock the arcology districts for every ordinary planet, but of course each costing a huge amount of resources and time to build to compensate not having to do the original Planetary Decision. High cost with hopefully high payout if more mechanics are added to make empty district slots beneficial (say, more environmentalism perks or something, and not just for those with the civic, although the civic could really amp that way up).
Alternatively, building arcologies could also require a special project to assemble the necessary infrastructure for them, but it doesn't necessarily turn the planet into an ecumenopolis.
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