What I mean by this is how slow it is to create an Ecumenopolis in combination with it using ur build queue. With it being both, it creates a situation where you are unable to build anything on that world for 10 years, and unlike its equivalent worlds, i.e., machine hive and gaia it is not affected by build speed or terraform speed, making it also the slowest. So I have a few ideas that I think would work to help with the problem and maybe add some more flavor to the worlds.
ideas
1. Just make it work like terraforming so you can still build on the planet while giving you some speedups. It's not going to break the game; it's just going to make it less annoying
2. Another simple one: just make build speed affect it, nothing more, nothing less. Just let us speed it up if you want it to be something that you construct.
3. My personal fav idea is to make it a situation. Doing this, you could not only remove it from the build queue, but you could also add new things to the world. You can add stages affecting how many resources you put into the construction. do you go all out using more resources and even giving your world a workforce debuff to show you're using your population to speed up the building process. This can also possibly lead to the ability to make an ECU more customizable by having it be specialized through the situation. Do you keep it as a normal ecu or do u pay to specialize it to only do one task, making it worse at other jobs or even giving u the ability to keep some base resource jobs on the world at the cost of something else?
these are just some ideas I had. My main problem though is just it taking up the build queue kind of sucks not being able to upgrade any buildings on the world without delaying the ecu .
ideas
1. Just make it work like terraforming so you can still build on the planet while giving you some speedups. It's not going to break the game; it's just going to make it less annoying
2. Another simple one: just make build speed affect it, nothing more, nothing less. Just let us speed it up if you want it to be something that you construct.
3. My personal fav idea is to make it a situation. Doing this, you could not only remove it from the build queue, but you could also add new things to the world. You can add stages affecting how many resources you put into the construction. do you go all out using more resources and even giving your world a workforce debuff to show you're using your population to speed up the building process. This can also possibly lead to the ability to make an ECU more customizable by having it be specialized through the situation. Do you keep it as a normal ecu or do u pay to specialize it to only do one task, making it worse at other jobs or even giving u the ability to keep some base resource jobs on the world at the cost of something else?
these are just some ideas I had. My main problem though is just it taking up the build queue kind of sucks not being able to upgrade any buildings on the world without delaying the ecu .
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