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unmerged(4065)

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May 26, 2001
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Just messing around with editing my own Asian Empires Campaign, mainly Dai Viet, and I noticed I am earning almost no income at all. Despite the heavy increase in population. What gives?

How does one change the manpower rating? Testing around with Dai Viet, in a war with China, I just can't recruit enough men at one time to last. As it stands now, I begin with a limit of 20; once that's used up I'm down to 2-3. That's not enough to make an effective defense (despte a fortress rating of 6!) much less an offense.

Also, how does one interchange name tags? Namely, I've experimented with making Dai Viet as "NIP" and Nippon as "MAH", which gives me the appropriate graphics (at the expense of the Japanese of course; curiously though, Japanese cities are still done in the correct style). But each is referred to as Nippon and Dai Viet, respectively. Obviously, the previous Indian tag had to be edited to Dai Viet, how does one do so?

Also, what are the .bmp requirements are there to load up the campaign screen?

For the Country overview and Strategy, I've tried inputting it into the .eug/.inc file, but that doesn't work. It appears to call a file from the Scenarios directory, but there is no .txt of that designation.

And are there are any triggered events that would cause an event to happen to Dai/Nip as opposed to Nip/Mah? *wince* I would also have to change any and all relationships that Japan already has. Any idea on how to do that?

In the interest of fleshing out other Asian countries, I am considering removing smaller, less significant countries (ie one province countries like Baden, Genoa, Modena, etc) and replacing them with Corea, Cambodia, Laos, Burma, etc. What small countries should I remove? And all relationships would have to changed as well, *sigh*.

That .csv looks damn intimidating. Do I edit it with Excel? I have no idea how that works.

Is there a map with province codes? The EU Scenario Generator has one, but I can't get it to work. Otherwise I have to manually look it up on a table and that's just damned time consuming.

And how do I check for empty ID tags for armies and navies?

Is there a way to change the terrain type in any given province? or is that hard coded?
 
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A lot of ur question can be answered thru the province.csv file. Which u can edit with Wordpad or so, best not use Excel. Manpower, base tax value, terrain type, ... all can be foudn there.

Interchanging name tags takes a lot of work, yes u have to change everything from diplo ratings to whatever more. Names of those can be changed in the text.csv file.

Using European tags for Asian nations could have weird consequances. Even in Europe it may get weird results for example Norway staying catholic.
 
How does one change the manpower rating? Testing around with Dai Viet, in a war with China, I just can't recruit enough men at one time to last. As it stands now, I begin with a limit of 20; once that's used up I'm down to 2-3. That's not enough to make an effective defense (despte a fortress rating of 6!) much less an offense.

increase tax income i think

Also, how does one interchange name tags? Namely, I've experimented with making Dai Viet as "NIP" and Nippon as "MAH", which gives me the appropriate graphics (at the expense of the Japanese of course; curiously though, Japanese cities are still done in the correct style). But each is referred to as Nippon and Dai Viet, respectively. Obviously, the previous Indian tag had to be edited to Dai Viet, how does one do so?

try not to mess around with tag if possible, wierd un wanted things might happen.

And are there are any triggered events that would cause an event to happen to Dai/Nip as opposed to Nip/Mah?

In monarch files you can add your own. For nip tag there is the closure of japan, i have heard that it is hardcoded.

I would also have to change any and all relationships that Japan already has. Any idea on how to do that?

DB\diplomacymatrix.csv

In the interest of fleshing out other Asian countries, I am considering removing smaller, less significant countries (ie one province countries like Baden, Genoa, Modena, etc) and replacing them with Corea, Cambodia, Laos, Burma, etc. What small countries should I remove? And all relationships would have to changed as well, *sigh*.

you can remove granada, maby also some meanings less revolters like castille, hugennots and so on.. but there might be some interesting results of that.

That .csv looks damn intimidating. Do I edit it with Excel? I
have no idea how that works.

no notepad. if you use excel there is a risk the file get totaly messed up.

Is there a map with province codes? The EU Scenario Generator has one, but I can't get it to work. Otherwise I have to manually look it up on a table and that's just damned time consuming.

Not yet but im planning on doing one, if i get some help.

And how do I check for empty ID tags for armies and navies?

there is a program for that, download it. it can be found in Huszics faq page.

Is there a way to change the terrain type in any given province? or is that hard coded?

in province.csv
 
Tax Income Funky

All right, there seems to be something funny going on with the income. I've jacked up my population base and that should be providing a significant tax base, but its not. Its downright pitiful every year. The same seems to occur with Japan and all other exotic minors.

Including baliffs in every province doesn't appear to work either. What code do I need to change in order to rectify this? Is it the province.cvs? If so, it would seem to me that this needs to be a change incorporated into the Improved Grand Campaign as well.

If not that, how do I change the code in the .eug? The EU Arsenal's Scenario Editing FAQ highly recommends not editing the tax code and it also appears that other European countries don't need their tax code fiddled with either. I've fiddled around with it, but it doesn't appear to improve the taxes either way.

I've also changed Granada into Champa (Mekong 444), but it still says Granada. Of course, the biggest problem since running it crashes on me anyway.
 
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U can't forget about anything while editing to stop it from crashing. Names are changed in text.csv.


Tax base has nothing to do with population number really. It's just a set number per province in provicne.csv.
 
Beta 0.1

From the way things look, I'm going to have to seriously get my hands dirty editing the provinces.csv file in order to keep up with the increased population base. It appears that when you increase the population in the .inc, it doesn't correlate with an increase in the base taxes. Which means I'm going to have to go in and edit all Asian countries.

Could anyone give me an example on how to take out one of the smaller tags and replace it with another country? My first attempt with Granada/CYR was an abysmal failure. It simply crashed no matter how I tried to correct it.

Here's a list of some changes I have made:

TAE Beta 0.1
- Included a Dai Viet country overview
- Increased Dai Viet population base across the board
- Increased, renamed, and repositioned the Dai Viet army
- Included a Dai Viet navy (ID 981) of 100 galleys.
- Added a conscription center in Dai Viet's two main provinces to simulate the highly centralized army and high state of alertness.
- Gave Dai Viet a beginning diplomat.
- Changed the beginning Dai Viet province stats for manpower and income (Ha Noi - 10, 18; Tanh Noah - 10, 12; Da Nang - 10, 18; Da Lat - 10, 14).
- Added bailiffs to all Dai Viet provinces to simulate a centralized government and appointed civil officials.
- Upgraded Ha Noi's fortress to 6 to simulate the difficulty of a Chinese invasion.
- Increased Dai Viet's rebellion tendencies to 5% to simulate historical peasant uprisings.
- Increased beginning treasurey to 500.
- Moved the Dai Viet capital back to Ha Noi (historically, it changes to Hue in the late 18th century).
- Indian provinces made known to Dai Viet.
- Improved relationships between Dai Viet and Japan
- Increased merchant rate to 1

- Gave Japan a small navy (ID 982) of 100 galleys.
- Renamed Japanese armies
- Increased beginning treasurey to 500.
- Increased population base in Japanese provinces.
- Reduced sizes of Japanese armies to avoid attrition effects.
- Japan has a beginning diplomat.
- Indian provinces made known to Nippon.

- Renamed Chinese armies
- Increased population bases across the board.
- Gave China four navies (ID 983, 984, 985, 986) of 100 galleys each.
- China has a beginning diplomat.
- Indian provinces made known to China.

- Gave Siam a navy (ID 987) of 200 galleys.
- Siam now has a beginning diplomat
- Siam population raised across the board
- Increased Siam treasurey to 500.
- Indian provinces made known to Siam.

Any comments on my changes?

I'm also looking for Country and Strategy sections for China, Japan, and Siam. Later on, if I can get new countries implemented, Mongolia, Burma, Laos, Champa, Cambodia, Corea, Sumatra, and Java (including graphics). Given that Tibet is entirely covered by Permanent Terra Incognita, I'm not sure how I'm going to implement that.
 
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Japan

Mostly I reduced the each individual army size down to 90-100K. They still have a mighty hefty army overall. I also increased the province populations so they could support the army (I think around this time, Japan had a population of 40 million).

When I get around to it, I'm going to up the base income tax of all the provinces. As it stands now, no matter how much population you increase it to, the province doesn't receive an equal amount of tax increase with all the new bodies. It still operates from the original base income whether its 2000 people or 200000. Therefore, their treasurey income is a mere pittance of what it should be and nowhere near close enough to cover the cost maintenances of armies and navies.
 
Manchus

Hmmm, I've found a semi-complete map of EU and it doesn't appear that there is a Mongolia. Though there is the non-Chinese Manchus waiting in the Northeast. Hehehe, that has evil possibilities.

I was thinking of simply extending the Golden Horde to own the Manchu provinces. Awkward and it would mess with the historical accuracy, but with the dearth of tags... With an aggressive AI, it might also serve to keep China off balance.

Is there a way to completely reveal ALL the map?

And how does one play a "hands off" game?
 
To see everything, and play a hands off game, hit F12 and type in 'columbus'. That reveals everything. I've tried this a few times just to see how games go while doing Japan.

I've noticed also while playing Japan the manpower never goes above 20, kind of weird that.

The army sizes don't particular bother me. The Shimazu were just one of the three main western clans and they managed 53,000 for a campaign in the Sengoku. In the IGC at least attrition is never a problem. I like the idea of a navy, historic and Japan doesn't have to sit there for a decade just building ships.:^)

Oh, and palying a hands off game, just start as Nippon, set pagan tolerance to max, type columbus and let it go. One of the FAQs going into more detail on this.

All Purpose Cultural Goth Girl

Miko