• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(3346)

Private
Apr 24, 2001
11
0
Visit site
I was curious as to a couple of issues in editing the game files. In a normal game it isn't much fun to play as China because they couldn't advance tech levels or build buildings dur to their religious stance.

If I go into the province.csv file and change all of the Chinese provinces to Islam (haven't decided shiite or sunni), or even just their capital, will the ability to advance tech levels and build become available?

I know this isn't historically accurate, but the ability to play China with a possibility of success is too mch for me to resist, and I was just wondering if my editing proposal would work and if anything else was required to make them a "playable" nation. Thanks in advance for any help or suggestions.
 
I'm not exactly sure if this is sufficient, but the place to edit is not in the province.csv, but in the include file for the scenario in the scenario folder(1492.inc for the regular GC) there will be a section like the following for each country. The last line is the most significant, and it may or may not be present. At any rate, find the bit for China, and make the it "group = latin" - patch it in if not there. This will give W. Europe tech research rates (if I'm right).

technology = {
stability = { level = 2 value = 42 }
infra = { level = 3 value = 0 }
trade = { level = 3 value = 0 }
land = { level = 2 value = 0 }
naval = { level = 1 value = 0 }
group = muslim
}
 
Maybe it was a glitch in my scenario, but I ran through a whole 300 year period on the fastest setting playing as China and they never advanced one single tech level. Maybe I'll try again and see what happens. Thanks for the assistance.