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dawnwithrosyfingers

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17 Badges
Jul 17, 2015
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Hello,

I use and play the mod and love what it does to vanilla. I have started tweaking the game files in order to create the CK2 experience I desire. One of which is that I have removed the limit on burgher and clergy vassals (sloppy design by Paradox). Now I realise that Merchant Republics are OP because they get an extra 5 powerful holdings (the mansions) and it seems arbitrary to me that suddenly 5 houses spawn and are maintained for each merchant republic, which I also think bloats and slows down the game when you have a lot of them. So one tweak I want to do is make it so there is only one patrician family and mansion when you create a merchant republic. Could someone direct me to the game files edit for that particular tweak if possible?

Now I also want to remove the arbitrary cooldown timers on crusades, jihads and great holy wars for some more interesting religious wars. Could someone point me to the files and lines of code to change for this? If I got rid of the cooldown timers would the religious heads just spam crusades and jihads constantly without regard to levy size and such, or would they use the standard weighing up of levies and other factors (like in normal declarations of war) before launching crusades and jihads?

Also is it normal to have around 50k levies as a mid sized kingdom (england) around 1080?

Also one line of code I don't understand in the defines.lua is the bishop tax to pope, where the comment says bishops give half of their taxes to Pope yet the value is 0.1. Surely that only means 10% is given not 50%? Is this a mistake in the comments? or am I missing someything here.

Also, what are the conditions for forming all the christian (all branches) holy orders. Can't for the life of me find them within the game files.

If anyone has some interesting tweaks to add feel free.

Thanks