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unmerged(89665)

Recruit
Dec 26, 2007
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I think it would be a good idea to somehow be able to make the teachteams you have better or even create new ones, it's not very fun to start playing with a small country with two teachteamslots and some years later when you've got an empire you have problems filling your now four teachteamslots with the same number of teachteames.
 
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I thought it would be nice it the Tech Teams could improve after time. IE the more you use a team, it will gain experiance like the combat units do. And maybe even gain a new tech like the leaders gain abillities....
 
Llama_ said:
I think it would be a good idea to somehow be able to make the teachteams you have better or even create new ones, it's not very fun to start playing with a small country with two teachteamslots and some years later when you've got an empire you have problems filling your now four teachteamslots with the same number of teachteames.

Well, if you play Armageddon you can turn "tech team takeover" on, then whenever a country is annexed its tech teams go to the conqueror. It should at least solve your problems of having too little tech teams.
 
I don't think tying tech team skill to a time based experience system is such a good idea, as tech team progression would be very linear at the best of times. I think that a better idea would be to link tech team progression to the number of divisions built (for infantry, tank, naval etc. tech teams) and to the actual fighting that you do (for doctrine tech teams). This would allow a more variable increase in tech team skill.

This would mean that Albania, fighting and conquering Greece would gain tech team skill faster than they would under a linear system, which would make the game much more dynamic.

The drawback is of course that it is difficult to measure this, especially for industrial tech teams. You could base them on the amount of industry that you have, or the amount of industry that you build, but this could again be difficult to handle, or simply odd, especially for computer and encryption / decryption tech teams.
 
That would be very unbalancing, though. Even AI Germany would have an much easier time conquering the world, for instance.
 
Myth said:
That would be very unbalancing, though. Even AI Germany would have an much easier time conquering the world, for instance.

Dunno. There should of course be limits to it, and since Germany already starts with the best tech teams, they wouldn't progress as fast as those of some minor.
 
That is a problem, but as Draigh noted, Germany already starts with excellent tech teams, they would only advance very slowly at such high levels. In addition to that Germany also starts with a large number of tech teams, if you build a lot of tanks, the experience would be divided among a large number of tech teams.

Perhaps there could be a possibility of gaining a tech team (the "Automobile Union of Tirana" for Albania or something) if you make enough of a particular unit. This would help towards solving the lack of tech teams for a nation.
 
ArneHD said:
Perhaps there could be a possibility of gaining a tech team (the "Automobile Union of Tirana" for Albania or something) if you make enough of a particular unit. This would help towards solving the lack of tech teams for a nation.

You can just manually create dozens of random techteams by quickly editing yourself, too.
 
Lord Finnish said:
You can just manually create dozens of random techteams by quickly editing yourself, too.

Well, yes, but at that point it wouldn't be much of a game mechanic now would it?

Though REALLYING on the player to cheat IS an interesting idea for a mechanic.
 
My 2 cents

I like the tech team takeover option.. haven't used it much because it is quite unbalancing.

More balancing I think would to have the tech suffer a skill hit and maybe regenerate skill like infrastructure but at a much much slower pace.. after all, it is likely some of the skilled people were killed or fled the country after it was annexed.

Or you could have a situation where your tech teams skill improves by "learning" from the tech team remnants of the conquered country.

Or you could just have a random chance (5-20% for each tech) to acquire blueprints for all the techs of the country you just annexed (probably the best solution). Due to reverse engineering their planes, tanks, manuals, etc.
 
Myth said:
That would be very unbalancing, though. Even AI Germany would have an much easier time conquering the world, for instance.

How can you come to that conclusion when most of their techteams in use are capped at the max skill of 9?

My conclusion would be that this would help primary the USSR since they field absurdly HUGE numbers of infantery divisions, industry and god knows what else. Combine this with realativley low techteam skills (much room for improvment) And you would see alot more soviet hightech units at the start of barbarossa. I doubt this would help the german AI :rofl: