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Denkt

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I asked a question in the last discord Q/A which was if education is going to be more important in CK3 compared to CK2 given it now also in addition to more attributes give your character more xp for perks in the specific field of the education and the answer seems to be a yes.

Now I think this can be both a good and a bad thing. The good thing is that it make getting a good education more significant and it make the difference between well educated characters and less educated ones more noticeable and education is not just about the attributes but also about the long term development of the character.

On other other hand the risk is that it will even more encourage you to do anything to get the best to rule. Now CK3 with the addition to the persoanlity traits may make that harder since the best character attribute wise is maybe held back with personality traits, while a worse character attribute wise may have more "liberal" personality traits. This also work with education since your best educated character maybe have traits you don't want. However you will also likely get a pretty near perfect character from time to time which have basically Everything you want so you may still want the best to rule, but it don't look as simple as in CK2.

Also Another thing with the education trait experience is that it only apply to the field the education is in, so a brilliant strategies can become a super commander if focusing whole Life on martial Lifestyle but maybe you want a more well rounded character and once outside the Lifestyle the best educated characters have no experience advantage over less educated characters so that also add something to think about, pick the education you really want to focus in to gain the most out of it, if you need a 70% diplomat and a 30% steward it make most sense to get a diplomatic education rather than a steward education.

So what do you think here:)
 
They can balance it by making specialists have problems in other areas of life. Want a master steward who can make oodles of money? Ok. But his nose will be so deep in a ledger he won't be able to see the knives his courtiers have out for him or the numerous lovers his wife lets into his bed. Want a later day Alexander? Well,he'll fight plenty of battles, win most of them too. But their low diplomacy score and belligerent attitude may lead to them picking fights they cannot win until one finally does them in. In addition their's another factor, your personal preferences. I'm sure someone will find a way to create a perfect character, but would you want to? Me personally, I might enjoy a challenge. Plus the educator may not be able to do the things necessary to get a god tier character, as roleplaying is more important in CK3. In Ck2 even a kind character could murder their inbred heir to get the strong genius into power. Now? That might be locked behind the cruel trait.
 
In Ck2 even a kind character could murder their inbred heir to get the strong genius into power. Now? That might be locked behind the cruel trait.
Yes that is the Point with personality traits and addition of stress, to encourage or maybe even enforce role playing and remove the stuff that make Little or no sense for your character. Playing as kind character should mean playing as a kind character, which was not really the case in CK2 as this example Point out.

You can probably create something like a Basil II which is probably pretty all around good, perhaps not best in anything but pretty lacking in terms of weakness. If you go extreme and focus Everything on one area, you will probably do quite well in that area but it also will limit you to basically that area which can be a problem.
 
In Ck2 even a kind character could murder their inbred heir to get the strong genius into power. Now? That might be locked behind the cruel trait.

The stress mechanism seems the good way to do this. Even a kind character can rationalize the murder of his inbred child (thinks of the consequence on the kingdom with a mad king, or the risk of instability, etc). But the murder will cost him part of his mental health. I think it's a better solution than a hard lock.
 
Strategy games are about chocies so having hard locks make not much sense since it remove choices. With stress you have a choice which may not be optimal, there may still be reason to do it when you need to.