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Kinniken

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Sep 8, 2003
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Hi, has any mac users managed to make it work?
I remember reading somewhere that the problem was with one instruction used in the events and that removing it allowed it to work - can someone confirm?
Lastly, if whoever is making the PC installer for the next version could also provide a simple .zip file of the resulting folder for mac users, that would be great :)
BTW, why is an installer needed at all? Isn't dragging the mod's folder inside the EUII data files folder enough on PC?

TIA,

Kinniken
 
Originally posted by Kinniken
Lastly, if whoever is making the PC installer for the next version could also provide a simple .zip file of the resulting folder for mac users, that would be great :)
BTW, why is an installer needed at all? Isn't dragging the mod's folder inside the EUII data files folder enough on PC?
We'll make sure there is a zip available for Mac users. An installer is absolutely needed since most people can manage anyhow. However, for those that do not know how to do or where to place the files and start up it is useful. I think we would have many more posts in the forum about installation problems if there were no installer.
 
Re: Re: EEP for mac?

Originally posted by mnorrefeldt
We'll make sure there is a zip available for Mac users. An installer is absolutely needed since most people can manage anyhow. However, for those that do not know how to do or where to place the files and start up it is useful. I think we would have many more posts in the forum about installation problems if there were no installer.

Thanks! Now if only I could find that stupid command everything would be perfect ;)
You wouldn't know of any unusual command used in EEP and not in AGC (which works for mac)? I seem to remember reading *somewhere* a post by the mac programmer complaining that the line in question was nowhere in Paradoxs documentation...
 
OK, I've made a script which analyse Paradox's events, those of the AGC and those of EEP. Turns out that there are five types of command only EEP uses (if my script made no error ;) ): leader (28 occurences), badboy (4), ai (119), setflag (15), clrflag (7)

Badboy does not seem to be it. I have no time to test the others tonight, especially since some of them appears pretty often.

Maybe some senior moder could tell me if one of those is a recent addition, was reported to cause problems, or for any particular reason would be a "prime suspect"?

TIA,

Kinniken
 
Originally posted by Kinniken

Maybe some senior moder could tell me if one of those is a recent addition, was reported to cause problems, or for any particular reason would be a "prime suspect"?
All of those except leader are fairly new additions. Would it be possible to find that complainint from the mac programmer?
 
Originally posted by Havard
All of those except leader are fairly new additions. Would it be possible to find that complainint from the mac programmer?

Unfortunately, I've been unable to find it. And as you know, search is down.
I wrote a program which strips certain commands from the events folder and tried removing "suspects" from the list I gave above one by one. EU II still crashed near the end of loading a game. So either I'm completely wrong and it's not a specific event command causing problems, or several can do it (I'll try stripping the five candidates later), or my program missed some, which is not impossible since it's sensitive to spacing.
I'll try contacting the mac programmer in the meantime.
 
Someone was pointing out the problem with the use of the 'removecot' command, and how that doesn't work with the Mac. However, all the commands you've listed are in the game since version 1.06, so they really should be compatible with the Mac version. ('removecot' is only in the beta test version.)
 
It's not removecot... I just checked, there are no "removecot" commands in EEP 1.4.1.
 
Originally posted by DuquedeBraganca
*bump*
Just saw the thread in the IMG fora...

Salut Kinniken

Did you manage to get in touch with the programmer ?

Nope, I only got a vague 'we might look into it" reply.

Where did you see the thread I mentionned? You're speaking of the one with the mac programmer stating which command caused the problem, right? If yes, please post an URL to it!
 
Originally posted by Kinniken

Where did you see the thread I mentionned? You're speaking of the one with the mac programmer stating which command caused the problem, right? If yes, please post an URL to it!

This is sort of related.
 
Originally posted by Kinniken
Nope, I only got a vague 'we might look into it" reply.

Where did you see the thread I mentionned? You're speaking of the one with the mac programmer stating which command caused the problem, right? If yes, please post an URL to it!

It's a huge thread beware : page of the thread in question

There's also a new one more practical than the former which is too loo long by now here
 
So it looks like it's a bunch (or amaybe a whole mess) of minor syntax errors that cause the problems?
 
Because the Mac executable generates an error report of some sort when it loads files with syntax error. The PC executable ignores them and keeps on happily loading.

Well that's my guess.