Okay, now that its going to be sort of a mad dasg to replace Crook's things, I'm moving all of my Timurid info to this thread because the Volga & Great Steppes thread will now house things actually related to those to areas
I'll summarize everything better, later
Timurid Empire (TIM)
-One of the key reasons for making all of these changes
-Frankly, the Timurids just all that fun with all the rebel squashing that has to go down.
-As an alternative, if you fail to keep a hold on the government, various Timurid prince factions can rebel.
-Timurid Empire will change into Transoxiana and then Mughals for complete GC play.
-Many relations changes and province swaps.
-The main branches of Timurids will be those of Herat and those of Transoxiana. (Player will get a choice right after the reign of Ulugh Beg on who to support. Supporting Princes of Samarkand will allow the player to eventually become Mughals).
Khorasan (U01)
-The cities of Khorasan and Herat hosted the branch of Timurids that held power up until 1507.
-Because the Princes of Herat are traditionally represented as the Timurid Empire, Khorasan will not be able to revolt from the Timurids and will come into existence if Timurids are human controlled. (This is because staying as the Princes of Herat is a virtual end game, where as becoming Transoxiana allows the player to eventually become the Mughals.)
-Khorasan will then again become independent during dynastic crisis in Persia (circa 1747).
Shiraz(NOG)
-Created as vassal state to Timurid Empire as realm of Shah Rukh's third son
Transoxiana(AMI)
-The multi-purpose nation representing Princes of Samarkand, Babur's kingdom of Ferghana, and Uzbek khanate of Kokand.
Mazandaran (U03)
-Independent state that existed up until mid-16th century when it was absorbed by Persia.
-Later Mazandaran would host Qajar Persia.
Afghanistan (AFG)
-Afghanistan will represent two nations: The Princes of Balkh and modern-dayish Afghanistan.
-Princes of Balkh were never completely independent from Timurid Empire, but a better way to simulate Timurids than uber-revolts.
-Princes of Balkh should either collapse back into Timurid state or be conquered by Princes of Samarkand (Transoxiana).
I'll summarize everything better, later

Timurid Empire (TIM)
-One of the key reasons for making all of these changes
-Frankly, the Timurids just all that fun with all the rebel squashing that has to go down.
-As an alternative, if you fail to keep a hold on the government, various Timurid prince factions can rebel.
-Timurid Empire will change into Transoxiana and then Mughals for complete GC play.
-Many relations changes and province swaps.
-The main branches of Timurids will be those of Herat and those of Transoxiana. (Player will get a choice right after the reign of Ulugh Beg on who to support. Supporting Princes of Samarkand will allow the player to eventually become Mughals).
Khorasan (U01)
-The cities of Khorasan and Herat hosted the branch of Timurids that held power up until 1507.
-Because the Princes of Herat are traditionally represented as the Timurid Empire, Khorasan will not be able to revolt from the Timurids and will come into existence if Timurids are human controlled. (This is because staying as the Princes of Herat is a virtual end game, where as becoming Transoxiana allows the player to eventually become the Mughals.)
-Khorasan will then again become independent during dynastic crisis in Persia (circa 1747).
Shiraz(NOG)
-Created as vassal state to Timurid Empire as realm of Shah Rukh's third son
Transoxiana(AMI)
-The multi-purpose nation representing Princes of Samarkand, Babur's kingdom of Ferghana, and Uzbek khanate of Kokand.
Mazandaran (U03)
-Independent state that existed up until mid-16th century when it was absorbed by Persia.
-Later Mazandaran would host Qajar Persia.
Afghanistan (AFG)
-Afghanistan will represent two nations: The Princes of Balkh and modern-dayish Afghanistan.
-Princes of Balkh were never completely independent from Timurid Empire, but a better way to simulate Timurids than uber-revolts.
-Princes of Balkh should either collapse back into Timurid state or be conquered by Princes of Samarkand (Transoxiana).
Timurid Empire and its vassals:
When Shah Rokh took control of the nation, he quickly returned it to a degree of stability that was non-existant in the 10 years prior to his rule. Because of this, he was able to set up two his sons, (eldest and youngest) as governors in Samarkand (and east) and in Shiraz (and west). Eventually his son Ulugh Beg who ruled in Samarkand would follow as ruler of the kingdom with Shiraz going under direct control of the Empire again.
I think that Shiraz and Transoxania are important as they existence of them at start relates how stable the government was. Rokh didn't fear that his children were going to attempt to backstab him, or if he did, they were removed from Herat and in the case of Shiraz so far away as not to cause a problem. Making Shiraz a vassal helps to relate the precarious position of the Western piece of the Empire as its a much easier target then the whole Timurid Empire. Transoxania would be the Eastern part of the Empire after its split in 1449 (would use same tag as Kokand/Farghana). Shiraz would then be a revolter that relates that some Timurid princes attempted to set up their own rules in the Western part of the empire.
Mazandaran (also included in MKJ's 1419 setup) was pretty much independent up until around 1570ish. Conquered by Rokh before 1417, it would be a vassal to him and his son, gain complete independence during the schism, and then be a vassal to Persia until annexed. During the split of the Timurid Empire it could gain Tabaristan as well.
Other than in relation to the Timurids, Mazandaran and Shiraz also serve two other purposes. They help to relate the fact that the region wasn't so easy to control/unified. Add the two of them in combination with Musha'sha and we now have a Persia that faces problems if it gets unstable. The other benefit is that we can also represent the situation in Persia come the 18th century, that Fate suggested on page one of the 1520 thread. Qajar Persia would use the Mazandaran tag and Zand Persia could use the Shiraz tag. It'd be wasteful to use two tags for nations that didn't come about until the 18th century but not so if we can piggyback them to no longer needed revolters.
The only other change shown is that Tabriz goes to the Timurid Empire as it was capture by Shah Rokh in 1417. Also Timurids should lose the low stability since this was their period of stability.
I bow to Crook's wisdom with concern to Transoxiana, in that it should not be independent come 1419. Ulugh Beg had no desire to be independent and was, after all, the successor of his father.
However, the growth of the Qara Koyunlu that occurs with the existence of Shiraz is currently unmatched. I'm really leaning to a setup to better represent the Timurids where various revolters can break free. So we'd have Shiraz as a revolter in the west, which also plays a part in Persian history, Transoxiana in the north-east (which would be a historical revolter), Afghanistan in the south-east (its plausible that this could have been the domain of one of the principalities) and then Khorasan, though it shouldn't revolt from the Timurids since their capital was in that area.
So as an outline for the possible provinces for these revolters (and as I can't make those pretty layered maps MKJ does) here is a province listing since the ftp on tripod uk is still down
Shiraz: 531, 532, 533, 534
Transoxiana: 1592, 1594, 1598, 1599
Afghanistan: 1524, 1525, 1526, 1527, 1528, 1591
Khorasan (no = TIM): 1530, 1531
So a break away from the norm, but I think its better than representing the disorder by the revolts that we have now. It'd be more interesting to fight rebelling factions then the rebel-quashing chore that the Timurid Empire is now.
So I just read that "Opening the can of worms......(Timurid Empire)" thread were the inclusion of Khiva and more importantly Herat was discussed and I realized that there might be misconceptions about my proposal.
It seems to me, that the Timurids in Herat were what we know of as the "Timurid Empire" where as in Transoxiana, there were minor principalities that are not really worthy of that empire designation. Babur was a Timurid prince, but he ruled the kingdom of Ferghana not the Timurid Empire. Because of this, I think that it should be Transoxiana that eventually transforms into the Mughal Empire not the Timurid Empire. With this, there wouldn't be a need for a Herat/Khorasan revolter as its monarchs would be identical to those of the Timurid Empire.
However, I don't think a player would like it very much if he elected to play the Timurid Empire and never could progress to become the Mughal Empire. For that reason, I propose that we have an event with the following two choices:
a)Remain Timurid Empire and Transoxiana revolts free in the east. With this default choice, the Timurid Empire would cease to exist in 1507, with Transoxiana becoming the Mughal Empire.
b)Become Transoxiana and release Khorasan in the west. This option would allow the player to continue on as the Mughals. From my work in Morocco, I noticed that the game has problems if nation tag AAA becomes BBB and then releases AAA, because it can't work through all the tag changes. (That wierd skull graphic appears as well)
Therefore, we'd need a Khorasan revolter to allow the player to continue on to become the Mughals. The Khorasan revolter would also be a nice revolter to relate the situation in the region, since we wouldn't want the Timurid Empire as a revolter.
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