It seems that the "Effect" block doesn't work in action events like :
on_become_imprisoned_any_reason = {
effect = {
add_trait = wounded
}
events = {
# List of events that must always fire.
<someevent1 >
}
}
Validator returns an error, and nothing happens in-game. Am I using the wrong syntax, or is effect block intended for something else?
on_become_imprisoned_any_reason = {
effect = {
add_trait = wounded
}
events = {
# List of events that must always fire.
<someevent1 >
}
}
Validator returns an error, and nothing happens in-game. Am I using the wrong syntax, or is effect block intended for something else?