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Athalcor

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Aug 8, 2010
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In my recent game, I have seen the HRE create the Kingdom of Germany and the ERE the Kingdom of Hellas, both are now in the hands making the game pretty 'odd'. WAD?
 
You should have seen AI slavic saxony in my game. Had atleast 80% of Pommerania and insted of forming it kept making more and more ducal titles to split among his children when he kicked the bucket. But yeah i got the Seljuks who formed the E of Persia and have atleast 8 king titles as well.
 
Looks like CK2+ has AI_EMPEROR_CREATES_KINGDOMS set to 1, so I'd assume yes. In vanilla this is set to 0 so emperors cannot create king-level titles.

Yeah, I have edited that myself to 0...the question is, should that behavior be default and if yes...why? I understand that it prevents titular empires from shattering a bit, but couldn't the three, yes, there are only three, particular kingdoms have flags preventing them from creating as long as their de jure empire exists? (if you are wondering what are these - Kingdom of Germany, Hellas and Nicaea).

You should have seen AI slavic saxony in my game. Had atleast 80% of Pommerania and insted of forming it kept making more and more ducal titles to split among his children when he kicked the bucket. But yeah i got the Seljuks who formed the E of Persia and have atleast 8 king titles as well.

This. If Seljuks had just the Empire of Persia, they would probably collapse more quickly.
 
Yeah, I have edited that myself to 0...the question is, should that behavior be default and if yes...why? I understand that it prevents titular empires from shattering a bit, but couldn't the three, yes, there are only three, particular kingdoms have flags preventing them from creating as long as their de jure empire exists? (if you are wondering what are these - Kingdom of Germany, Hellas and Nicaea).

You have a point. We'll look into which kingdoms need a NOT = { tier = emperor } (or not *insert specific empire here*) in their creation reqs. I changed the value of AI_EMPEROR_CREATES_KINGDOMS to 1 because I got tired of playing games where AI emperors would sit there and not divvy up their demesne, resulting in major negative opinions and major unrealistic realm fracturing. (or sometimes horrible blobbing) I'm tempted to see if there's a way to force an emperor to hold on to at least one kingdom title personally, but I have a feeling the AI wont go for it.
 
You have a point. We'll look into which kingdoms need a NOT = { tier = emperor } (or not *insert specific empire here*) in their creation reqs. I changed the value of AI_EMPEROR_CREATES_KINGDOMS to 1 because I got tired of playing games where AI emperors would sit there and not divvy up their demesne, resulting in major negative opinions and major unrealistic realm fracturing. (or sometimes horrible blobbing) I'm tempted to see if there's a way to force an emperor to hold on to at least one kingdom title personally, but I have a feeling the AI wont go for it.

From my experience, such an AI behavior, as desirable it would be to have it, is not possible at the moment (theoretically, you could create an event-driven kingdom distribution systém but that would require a lot of balancing).

Btw, if you manage to create a working condition for creation of a de jure title, let me know. While I was creating the k_umayyad and k_fatimid, I found out that the only usable one was either a global or character flag.
 
It leads to a lot of weirdness, for example the Kingdom of Byzantion and the Byzantine Empire being held by different people...
 
a maintenance event and some new title requirements should do it. the holy roman emperor being unable to make the k_germany and, if he manages to inherit it for whatever reason (or if it's used to found the empire if the empire breaks up), it's destroyed, for example. Something similar for the e_byzantium and whichever kingdom holds constantinople, and the e_roman_empire and italy and sicily and the rest we can chalk up to new imperial stupidity. Sound good?

That is, of course, if I can't find a way to force an emperor to hang on to one kingdom title (which I doubt I'll be able to do)
 
Put this in the allow section of k_germany:

Code:
				NOT = {
					AND = {
						ai = yes
						has_landed_title = e_hre
					}
				}

And put this in the allow section of k_byzantium

Code:
				NOT = {
					AND = {
						ai = yes
						has_landed_title = e_byzantium
					}
				}
 
Put this in the allow section of k_germany:

Code:
				NOT = {
					AND = {
						ai = yes
						has_landed_title = e_hre
					}
				}

And put this in the allow section of k_byzantium

Code:
				NOT = {
					AND = {
						ai = yes
						has_landed_title = e_byzantium
					}
				}

Does that work? From my experience with k_umayyad (sorry for repeating myself), it does not. Maybe they have patched it...
 
Does that work? From my experience with k_umayyad (sorry for repeating myself), it does not. Maybe they have patched it...
That works. The only hassle with using titles in the allow section of another title is that any title listed there must be declared before the title you're using the allow section in (which is why the Roman Empire is before Byz in the vanilla file).
 
That works. The only hassle with using titles in the allow section of another title is that any title listed there must be declared before the title you're using the allow section in (which is why the Roman Empire is before Byz in the vanilla file).

I keep forgetting about that. In that case, Athalcor, renumber the files as well. You'll need it to be 04_empires.txt and 05_kingdoms.txt I've made the relevant changes in our dev repository.
 
That works. The only hassle with using titles in the allow section of another title is that any title listed there must be declared before the title you're using the allow section in (which is why the Roman Empire is before Byz in the vanilla file).

Wonderful! I guess one learns sth new every day :).

I keep forgetting about that. In that case, Athalcor, renumber the files as well. You'll need it to be 04_empires.txt and 05_kingdoms.txt I've made the relevant changes in our dev repository.

Yeah, thanks. I have decided that for this particular game, I will ban AI forming king-level titles alltogether and in special cases I would intervene ;). Btw, this knowledge renders events in fatimid_umayyad_fall.txt (and associated flags) worthless.