Please add notifications for when:
- The time elapsed to change another law in a directly owned title has been completed, but other conditions are not met (civil war)
- The time elapsed to change another law in a directly owned title has been completed, and a new law may be changed
- The time elapsed to change a succession law in a directly owned title has been completed, but other conditions are not met (vassals fighting, vassals don't like you)
- The time elapsed to change a succession law in a directly owned title has been completed, and the law can be changed
As changing a law resets the timer, it is very much in the interests of the player to get on top of these as soon as possible. However, since these operate on 5, 10 and 50 year windows, it is easy to forget about these when focused on short and mid term events, especially when at war.
There are many laws which the player will want to change if starting, for example, as Charlemagne - title revocation, religious title revocation, agnatic-cognatic, elective successions, late feudal administration, late feudal successions, imperial administration - as well as nearly obligatory levy-shifted tribal obligations (as they have no money), tax-shifted burgher obligations (as this is all vassal republics are good for), tax-shifted church obligations (for controlled popes receiving taxes, but not troops, from all of Christendom), as well as levy-shifted noble obligations for war security.
It takes some time to get everything set up, and it takes even more time if you forget to do it punctually because you didn't receive a notification when you can move the next step forward in your reform agenda.
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Please update the tutorial massively to reflect all the DLC features active for the person running it, and control features such as "mass ransom" the ability to right-click on notifications to change their priority and auto-pause, and the ability to change notification priority for things like "peasant fair" and "feast" which are worth doing when nothing else is going on, and easy to forget.
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Consider whether it would be balanced or logical to allow the player to define the laws of a new kingdom upon its creation, rather than importing them from the primary title. I prefer vassal kingdoms to have gavelkind, so that they can be dynastizied by excess sons and do not get out of hand, and to create as many vassal kingdoms and corresponding excess sons (legitimized bastards) as possible to dynastize vassal holdings. However, I prefer my primary titles to get out of hand.
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Please add more intrigue options than auto end plots, such as:
"If: not dynastic, not direct vassal, not child of direct vassal, not heir to direct vassal, then: arrest, ransom"
This is the formula I follow for income, and the extortion of sub-vassals in this way does generate a lot of income. However, it would be easier if this was automatic, and if players could define their own perimeters to automatically manage the plots of their realm. Additionally,
"If target: you, close family, or heir, then: notification."
There is a notification when you learn someone is plotting against you, but there is not a notification when the plot becomes discovered and can be acted upon. Failing to intervene promptly against plots to murder yourself, once they are discovered, is hazardous to your health.
Furthermore, a "stop backing plot: all" option would be useful for the /plot itself/, not the dozen-more plot backers which I have been individually clicking through.
In a previous version of the game, "stop backing plot" created a stackable opinion modifier, and it was very easy to become very well liked by weak, devious and incompetent plot-backers. I do not know if this is stackable in the current version; if it should be, there should be some ceiling to the stacking, absolutely not above +20.
Thanks, great game you have here, truly a magnum opus after ten years of DLC. CK-III doesn't even compare - it's smoother and more managable, but much simpler. I'm sure it will be great once the same amount of content is generated, and until then, I hope you enjoy the money and that it funds your continuing upkeep of your older, unbeatable game.
- The time elapsed to change another law in a directly owned title has been completed, but other conditions are not met (civil war)
- The time elapsed to change another law in a directly owned title has been completed, and a new law may be changed
- The time elapsed to change a succession law in a directly owned title has been completed, but other conditions are not met (vassals fighting, vassals don't like you)
- The time elapsed to change a succession law in a directly owned title has been completed, and the law can be changed
As changing a law resets the timer, it is very much in the interests of the player to get on top of these as soon as possible. However, since these operate on 5, 10 and 50 year windows, it is easy to forget about these when focused on short and mid term events, especially when at war.
There are many laws which the player will want to change if starting, for example, as Charlemagne - title revocation, religious title revocation, agnatic-cognatic, elective successions, late feudal administration, late feudal successions, imperial administration - as well as nearly obligatory levy-shifted tribal obligations (as they have no money), tax-shifted burgher obligations (as this is all vassal republics are good for), tax-shifted church obligations (for controlled popes receiving taxes, but not troops, from all of Christendom), as well as levy-shifted noble obligations for war security.
It takes some time to get everything set up, and it takes even more time if you forget to do it punctually because you didn't receive a notification when you can move the next step forward in your reform agenda.
-
Please update the tutorial massively to reflect all the DLC features active for the person running it, and control features such as "mass ransom" the ability to right-click on notifications to change their priority and auto-pause, and the ability to change notification priority for things like "peasant fair" and "feast" which are worth doing when nothing else is going on, and easy to forget.
-
Consider whether it would be balanced or logical to allow the player to define the laws of a new kingdom upon its creation, rather than importing them from the primary title. I prefer vassal kingdoms to have gavelkind, so that they can be dynastizied by excess sons and do not get out of hand, and to create as many vassal kingdoms and corresponding excess sons (legitimized bastards) as possible to dynastize vassal holdings. However, I prefer my primary titles to get out of hand.
-
Please add more intrigue options than auto end plots, such as:
"If: not dynastic, not direct vassal, not child of direct vassal, not heir to direct vassal, then: arrest, ransom"
This is the formula I follow for income, and the extortion of sub-vassals in this way does generate a lot of income. However, it would be easier if this was automatic, and if players could define their own perimeters to automatically manage the plots of their realm. Additionally,
"If target: you, close family, or heir, then: notification."
There is a notification when you learn someone is plotting against you, but there is not a notification when the plot becomes discovered and can be acted upon. Failing to intervene promptly against plots to murder yourself, once they are discovered, is hazardous to your health.
Furthermore, a "stop backing plot: all" option would be useful for the /plot itself/, not the dozen-more plot backers which I have been individually clicking through.
In a previous version of the game, "stop backing plot" created a stackable opinion modifier, and it was very easy to become very well liked by weak, devious and incompetent plot-backers. I do not know if this is stackable in the current version; if it should be, there should be some ceiling to the stacking, absolutely not above +20.
Thanks, great game you have here, truly a magnum opus after ten years of DLC. CK-III doesn't even compare - it's smoother and more managable, but much simpler. I'm sure it will be great once the same amount of content is generated, and until then, I hope you enjoy the money and that it funds your continuing upkeep of your older, unbeatable game.
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