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Firehound15

Power-Hungry Demagogue
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May 14, 2011
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"When thus the ironwing makes its cry,
The spirits sing that no wars shall pass,
Until a fresh-born dawn hath risen
on an endless Ereth'ean day"

Traditional Th'e Spiritual


. . .

LEGENDS OF ERETH'E

-IL'NEK-
Prelude/Transmission

CHAPTER I
CHAPTER II
 
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Subscribed!
 
Subbed! :)
 
Not much to go off for now, but I do like the little opening lines.
 
IL'NEK - BOOK ONE
PRELUDE/TRANSMISSION
CHAPTER I
____________________________________________

"Every great legend hath the most meek of beginnings."

- Kor'el Nar'th'e, Scribe of the Tek'th'e Confederacy
____________________________________________
The dusty wind passed over the arid rocks and barely living soil of the Ze'qar, or the "Great Without." In this vast expanse stood an image too pure to be reality, yet too plain and lifeless to be a mirage. The pool of water was not an oasis, just a small spring, bubbling out water from deep below the harsh unyielding ground. Along the water's side, two ironwings danced and courted one another, basking in the warmth of the merciless Ze'vat as it glanced up off the shining surface of the unmuddied water. Its pristine nature was, however, not destined to last, as a large caravan slowly crawled its way over the horizon and towards the pool.

High above the caravan, a lone banner flew. Not the flag of a government, nor of a people, but of a memory. It was worn and beaten, ripped and torn, and frayed from countless duststorms, and yet, somehow, despite - or perhaps, in spite of - that, it still continued to wave with its unflinching stature. The flag was red with a white circle, but it was not the colors that mattered. Rather, it was what was in the center of that circle: the Qar'ba, the ultimate symbol of Th'e religion and spirituality, reflecting in it not only the traditions passed down since their forebears, but also the internal and external facets of the faith which had drawn them into the Ze'qar in the first instance.

0wBAprH.png

As the caravan slowly arrived at the spring, it began to grind to a halt and make preparations for camp. Those who had arrived first hastened themselves with arranging the accommodations that they would utilize during their time there. Meanwhile, as the rear of the caravan began to slow, a small girl was softly shaken awake by her father. As she opened her eyes, she smiled at him. She slowly pulled herself awake as she stared at the caravan's banner in the distance. She recalled, in particular, an occasion in which she asked her father, with all the sincerity of the naïve, why they still used such an old, dirty flag. At the time he sighed and looked off into the distance, but the next day, he recounted to her a story:

"Long before we roamed the Ze'qar," he began, "there was once a time where we did not roam until the end of our days."

"There was once a time when all the Th'e were distinct and warring. Each one a separate, aggressive tribe, constantly fighting for power over small oases of fertility and life among the barren landscapes of Ereth'e. Of those tribes, eight began to slowly emerge as the most powerful, growing through alliance or subjugation. These eight tribes, however, grew to be caught in war not by a desire for natural resources, but because of petty squabbles. Eventually, as those conflicts subsided, war continued on for generations regardless, with the leaders of each tribe attempting to fabricate rationale for war.

"In that dark time, however, a light emerged from the smallest of the eight tribes. Tek'ze'var'eil. She began to speak a message of honoring the spirits of the world and turning away from the darkness of warfare among our people. With this message, she assembled many followers and, despite attempts to stop them from joining her, the Eight Tribes were incapable of resisting spread of her message.

"Nearly six-hundred years ago the Great Council was assembled, where six of the tribes named her the prophet, but this was not popular among those with dark hearts, who sought for themselves to become powerful, so they fought against the Six. They were, however, not successful, and were defeated, forever cast into the deserts of Ereth'e - these are the darkwings which stalk the Ze'qar on the most evil of nights.

"With the Six Tribes now joined together in peace, all was well for a long time, and many succeeded the First Prophet, but men with vile hearts will never disappear.

"The most powerful warlords of the Six Tribes began to desire the power that the current Prophetess held. It was in that greed that they deposed her and cast her out into the Ze'qar, along with her most loyal of allies. Thus, forty years later, we continue to wander this wasteland, calling out to the Spirits for the day that we may someday return to our brothers and see the Prophetess once again hold her rightful place as the light which joins the Six Tribes."

In the way that a child often holds such hopes, the small girl, Raz'qur'eil dreamed that she might someday help to return the light not only to her people, but to her father's darkened face. What she did not yet realize, however, was that the chains of fate were already moving, and that her role would not simply be that of a supportive bystander...

. . .
 
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Oooh, deep lore. It sounds like your species is split. I imagine this is taking place before the game's proper start.
 
IL'NEK - BOOK ONE
PRELUDE/TRANSMISSION
CHAPTER II
____________________________________________

"One can not be many. Many can not be one."

- Hetman Zur'el Tek'th'e
____________________________________________
The Seventh Prophetess rested. Her body was tired from countless years wandering the Ze'qar, but her mind was as sharp as ever. So sharp, in fact, that it could not do anything less than constantly reflect upon all of her regrets, her personal history filled with mistakes and errors, and all the other failures that, many years later, had reached her. Her hand had begun to shake in a weak manner and her vision had been failing as the years passed along, yet, even as her body was changing, still by her side, watching like a sentinel, was Kor'el. On the inside of his cloak was a vat'vra ("war-fire") and on the outside, his vat'qur'qat, passed down through many generations, rested, ready to be used should the need arise, as it had on many occasions before.

mUNMUhD.png

"Kor'el." The Prophetess spoke. "It will soon be time."

"You have been speaking of your impending passing for the last seven years, milady." Kor'el paused momentarily. "What leads you to believe that it is now truly time for you to join the Spirits?"

"Kor'el, I am old. You have known and protected me since we were first cast out into this infernal place," the Prophetess breathed out, "surely by now you have learned to trust me when I say that it is so?" As she spoke, Kor'el shook his head without objection. "I have said it will soon be time, and it will be so."

Kor'el glanced off into the distance before speaking. "You have told me many times, milady. You wish to meet the one who will succeed you and fulfill the Fourth's prophecy before you pass."

"Yes, and this turn of the Ze'vat is the day that I meet that successor."
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Raz'qur'eil still sat at her father's side, watching the many vehicles of the caravan pass in front of them. They were a dirty bunch, no more than loose assemblies of scrap by this point. She tore herself from oberving the procession to glance over to the side, where her father busied himself preparing some dried ironwing with his qur'qat. He sliced it into thin strips while silently scraping off the spores that had begun to latch onto what may have been the only source of nutrition for miles around.

After eating and helping to set up with her father, in only the way that a child can, she quickly darted off to cause mischief. She made a mental map of the caravan. In particular, she recalled those sections where she was expressly forbidden, either by a rule of her father or by the reasoning of the occasional qur'qat which had been threatened against her if she continued to damage their belongings.

She recalled that stories would occasionally be told to children by some of the older members of the caravan, so she hastily made her way down the line, hoping to prey upon some unsuspecting elder and coerce from them a story or a legend of Ereth'e. As she made her way down the caravan, looking around and virtually everywhere but in front of her, she suddenly found herself bumping into an obstacle. As she looked up at it, she noticed the figure was masked by a head-wrap and wearing a most peculiar set of robes, quite unlike she had ever seen prior (although she had not seen much in her relatively short life thus far.)

The one who was alongside the figure quickly moved into berate Raz'qur'eil, but was stopped by the gentle arm of the figure, who began to speak.

"Child, what do you run for?"

"I wanted to hear a story from one of the elders..." the Child replied.

"A story?" The figure responded, quizzically. "Why should I tell you a story when the greatest story of all is the one that has yet to begin - Ket'th'e?"

The child was confused by the name that this figure had called her. She recalled a story she had once heard, that only Spirits and Prophets could give name another person, but she disregarded the notion and instead chose to neglect further pursuit of the question. What a weird way to talk back, though...

. . .
 
Fascinating society. I imagine Spiritualist will be one of your species' traits.
 
Fascinating society. I imagine Spiritualist will be one of your species' traits.

I'm glad you are interested by what you see so far. As for Spiritualist, well, without giving too much away, yes, as you can tell, it's one of the ethos traits, but I'll keep what level it and any other traits or ethos that people figure out a secret for now. (Although I might end up not revealing them formally at all, since I don't exactly like the backstories and statements that are in-game about most ethos.)
 
Subbed - really well written so far.