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Lapsed Pacifist

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Aug 4, 2014
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Please, I'm begging you, can someone do something about that damn 'Religous Unrest' province modifier? It's making my game such a chore having to constantly chase rebels around the North just because some backwater province in Skagos randomly converted to the Seven, and the Drowned God uprisings are even worse. :(

Most of the time it's completely out of the players control how you get this modifier, and it takes an agonizing 5 years to go away, any more conversions and the clock starts all over again.

Really, if I had to choose one thing to change for the next update, it would be getting rid of this annoying event.
 
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Yes, it's annoying. Hopefully they'll fix this. In the meantime, If you want a workaround, go in your mod folder. Find 00_event_modifiers.txt and open it (it's in common/event_modifiers). Search for religious_unrest. Change local_revolt_risk to 0.01, or even 0. Problem solved.
 
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Please, I'm begging you, can someone do something about that damn 'Religous Unrest' province modifier? It's making my game such a chore having to constantly chase rebels around the North just because some backwater province in Skagos randomly converted to the Seven, and the Drowned God uprisings are even worse. :(

Most of the time it's completely out of the players control how you get this modifier, and it takes an agonizing 5 years to go away, any more conversions and the clock starts all over again.

Really, if I had to choose one thing to change for the next update, it would be getting rid of this annoying event.
I've seen Robb Stark have 5 rebellions against Faith militants. No matter how many times they surrender, the same leader continues to revolt soon after accepting peace.
 
Indeed. At the rate of twenty thousand men a rebellion, you'd think they'd run out of steam by the sixtieth rebellion.

I sure did.
 
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I'd think that it should only occur with if the moral authority of the religion displaced by the conversion is high enough, such as 50 or so. So, the Manderly's could feasibly convert a province in the north without the entire region loosing their freaking minds, because the Old Gods are typically not very high in moral authority, but the Blackwoods might not be able to do the same. Accordingly, the Florents could convert their realm to R'hllor while weak High Septons and a corrupt Faith rules, but doing the same trick when religious leaders become prominent with a High Sparrow or somesuch could probably lead in (more) peasant rebellions.
 
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