Recently, I have learnt thanks to the chaps at the molon labe discord for multiplayer games that morale without discipline is a carnage. From the wiki damage formula we can see that discipline greatly affects the calculation of total damage:
This total damage is used later to calculate both strength damage and morale damage. Thus, having greater discipline helps deal more strength damage and morale damage:
Morale Vs Discipline
Winning battles is normally a matter of depleting the morale of your adversary. The player cannot go to battle with depleted morale cohorts, even if they have excellent discipline, because they will flee the battlefield and the other side will win.
Thus, morale is also required and the player has to manage it. Even more, the player can micromanage armies to increase morale damage. Because morale damage is function of current morale of the units, It makes sense to divide your armies and when the first army is at 60% of morale, retreat them to allow a 100% morale unit to demoralize faster the adversary units. From the wiki land warfare page:
In big battles, I have tested this strategy using high discipline cohorts with the result of high loses for the opposite army. Maximizing morale damage from cohorts and recovering their morale outside battle is micro intensive but effective.
However, this is not even close to what battles were in the Imperator era. As I suggested in this post on the suggestion forum, battles should last one day and battle preparation lock armies for at least one month to get all the reinforcements and prepare tactics, formations, etc...
This brings me to another idea:
Eternal battles
I love a lot all the intricacies of Imperator combat but battles leave the player wanting for more. Now, we get this representation of the battle:
While looking at the battle screen the player has limited action, except for the retreat/reinforce with armies.
I would like to have 1 day battles that require the player attention on the build up phase and when the battle day arrives, the result is instantaneous.
However, the major battles will be stored in the ledger for the player to look back at them, like historical battles are remembered in history.
This way the player will be more engaged with battles in the preparation phase and the experience will last beyond the battle moment when the player look at those wars and major battles in the ledger:
OPTIONAL: Not only the player will be able to look back at the battles results but the game will store a video in 3D models of the battle. This is something I am wanting since I enjoyed playing The Ancient Art of War game when I was a child. Take it as a Xmas wish.


Winning battles is normally a matter of depleting the morale of your adversary. The player cannot go to battle with depleted morale cohorts, even if they have excellent discipline, because they will flee the battlefield and the other side will win.
Thus, morale is also required and the player has to manage it. Even more, the player can micromanage armies to increase morale damage. Because morale damage is function of current morale of the units, It makes sense to divide your armies and when the first army is at 60% of morale, retreat them to allow a 100% morale unit to demoralize faster the adversary units. From the wiki land warfare page:

In big battles, I have tested this strategy using high discipline cohorts with the result of high loses for the opposite army. Maximizing morale damage from cohorts and recovering their morale outside battle is micro intensive but effective.
However, this is not even close to what battles were in the Imperator era. As I suggested in this post on the suggestion forum, battles should last one day and battle preparation lock armies for at least one month to get all the reinforcements and prepare tactics, formations, etc...
This brings me to another idea:
Eternal battles
I love a lot all the intricacies of Imperator combat but battles leave the player wanting for more. Now, we get this representation of the battle:

I would like to have 1 day battles that require the player attention on the build up phase and when the battle day arrives, the result is instantaneous.
However, the major battles will be stored in the ledger for the player to look back at them, like historical battles are remembered in history.
This way the player will be more engaged with battles in the preparation phase and the experience will last beyond the battle moment when the player look at those wars and major battles in the ledger:

OPTIONAL: Not only the player will be able to look back at the battles results but the game will store a video in 3D models of the battle. This is something I am wanting since I enjoyed playing The Ancient Art of War game when I was a child. Take it as a Xmas wish.
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