I think it would be cool if internal power struggles would be modelled in Star Trek Infinite. And I think that EU4 Estates are a good inspiration for that. And it would also be a good way to make the factions stand apart a bit more. And it could also be an opportunity for more detailed subterfuge.
In general a group should have loyalty, influence and maybe controlled fleets and systems.
Romulans:
- Senate
- Tal Shiar
- Military
- Private industry
Klingons: Various powerful houses
Federation: (more aligned along political interest groups )
- Colonists
- idealists
- Explorers
- Patriots
Cardassians:
- Obsidian Order
- Military
- Detapa Council (if unlocked)
Groups could have various interests, and could give the player missions (like diets in EU4) which affect their loyalty and influence. Planetary designations could also impact influence and loyalty. If a groups loyalty drops too far their controlled planets and fleets could revolt. Enemy spies could also influence the loyalty of certain groups
In general a group should have loyalty, influence and maybe controlled fleets and systems.
Romulans:
- Senate
- Tal Shiar
- Military
- Private industry
Klingons: Various powerful houses
Federation: (more aligned along political interest groups )
- Colonists
- idealists
- Explorers
- Patriots
Cardassians:
- Obsidian Order
- Military
- Detapa Council (if unlocked)
Groups could have various interests, and could give the player missions (like diets in EU4) which affect their loyalty and influence. Planetary designations could also impact influence and loyalty. If a groups loyalty drops too far their controlled planets and fleets could revolt. Enemy spies could also influence the loyalty of certain groups
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