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unmerged(34863)

Lt. General
Oct 1, 2004
1.225
0
I have a proposal for the next patch. It is about the problem of trading posts, that can cover half of the world map fastly at low cost, and latter never develop into colonies. In EU3 this problem was solved simply by kicking out the whole concept of trading post.

My idea is that a province with a trading post should be available for the colonization by another nation. So, trading posts provinces should also appear green on the colonization map, but the probability of building your own trading post over the post of another nation should be set to zero. However, it should still be possible to build your colony over it.

Building colony over a trading post of another nation would just become more expensive than usual and/or colonization probability would also decrease.

For example, you are England, and want to build a colony over a Spanish trading post in North America. If cost and probability of erecting a colony over that particular province when empty are 100 D and 50%, then they could be modified by 10% up and 10% down for each level of the present Spanish trading post like:

level cost probability(%)
1 110 45
2 121 40
3 133 36
4 146 32
5 160 29
6 176 26

this is a simple table of 10% up/down relative to the previos level of the present trading post. In more elaborate version, probabilities could depend on infra and/or trade levels of bouth countries and also on the number of their unfinished trading posts or colonies.

In addition, erecting a colony over a trading post of another nation would negativelly influence the diplomatic relations. For example, decrease of -10 for each trading post level. So, if you build colonies over 4 fully developed Spanish trading posts of level 6, you relations with Spain would go down by -240. They would definitelly hate you, and most probably declare war soon.

The only problem are Treaty of Tordesillas rules. If you build a colony over a Spanish or Portugees trading post, they can simply capture it by entering by troops (well, in the case of war or if having military access, of course).
 
Hive said:
Eh... EUII is really old by now, and EUIII has been released.. so I doubt there'll be any further patching to EUII.

Well, if I may give a remark, there are some things even older than EU2 (like Coca Cola) but people still use them. EU2 is already a classic. Maybe patch 1.10 will be released. Never say never :)
 
To me, the interesting question is, assuming Paradox won't release one, what can be done without a patch? Or to put it another way, have the limits of modding been defined (albeit, not reached).
 
igorvragovic said:
Well, if I may give a remark, there are some things even older than EU2 (like Coca Cola) but people still use them. EU2 is already a classic. Maybe patch 1.10 will be released. Never say never :)
True, but there have been no patches to EU1 since EU2 was released and no patches to HoI since HoI2 was released (and EU1 and HoI have plenty of unpatched known bugs; see my fixpack for HoI for example). I would also not expect any patches to Victoria since Revolutions is available or to HoI2 since Doomsday is available. There just aren't enough programmer-hours available to patch games that have been replaced by newer versions.
 
Could anyone give me a comment about my idea how to treat trading posts, instead of just lamenting that the new patch will never be released. EU3 is not a new version of EU2; it is a new game. If Paradox spent so many hours making patches to EU2 without any direct financial benefit, I see no reason that one day a new patch will come. Especially for EU2 that is the classic among all other Paradox games, still played worldwide. Even if today they explicitelly claim they will not do that, that does not mean that tomorrow they could change their mind.
 
In that case: it is a bad idea. It would confuse the ai which per default would try to colonize the richest available tp it can find (unless its ai-file specifies otherwise but then the whole point of our idea is irrelevant since, as a rule, only the player does colonize unhistorically anyway). As such it would also weaken the ai which is poor at fighting for colonies. The costs you propose are way too high - ai rarely has that much money at once so this rule would only benefit the human - at least if wasting such a lot of cash can be considered a benefit, since colonies generally do not provide such huge incomes directly.
Aside from that it would probably require a significant amount of programming and changes to the base code which pdox - even if it was inclined to release a new patch anytime - would be unwilling to carry out.
You can forget about this kind of change imo - unless pdox decides to release eu2 source code to the public some day, which I doubt they ever will...