@Pavía while at Kilwa. The 30 Influence for their unique Estate privileg is waaay to high, so I would never pick it, as it would be very hard to get away ever again (together with the +5 Power Costs, what is fair). I guess 15-20 Influence would be still high, but managable. Maybe you could combine it with -5 Crownland for picking. (or smth)
Interesting suggestion, we'll think about it.
@Pavía Will the Female heir generation system (currently not working) be fixed for the next patch, coming on December? There are two threads open: one in
here and
another one in the Bugs report section. Thanks in advance!
We've been working on fixing this bug, although I'm not sure if it will make the cut for the next patch, or it will have to wait a bit more.
I mean I don't blame you devs individually for these flaws, I understand they're a consequence of management refusing to pay for proper testing because I doubt any dev would think running AI games is sufficient to find bugs (I mean this patch has proved it isn't yet again) but is there really not even a base line of testing to ensure fixes actually fix the issue beyond having modified the line of code that was first recognised? Is there really no proper testing going on at all because management are that fucking cheap? Really don't want you guys to think I'm having a go at the devs, obviously they do their best with what they have but clearly if there's not a base line of functionality testing going on then the management is atrocious.
I'm sorry but this is an incredibly weak excuse. I never said you shouldn't have bugs of any sort that would be absurd, obviously a game as complex as EU4 is going to have bugs every time you patch something that's not something I have a problem with. My point is when you're releasing content and you haven't even tested the features being released to see if they're working in the release build, that's unacceptable from a consumer stand point. It's like if I bought a 2021 Ford Ranger only to find the electric seats are broken in every one off the line, this is basic quality assurance not being done. Then releasing a patch where you claim to have fixed the issue but yet again haven't tested it to see if it's actually fixed is just reinforcing the lack of testing. Like the only excuse for these achievements releasing completely broken is no one checked to see if they functioned in the release build and while I understand there's a lot to test, in a patch that doesn't bring any major mechanics reworks and consists of new variants of existing content expecting the content to be tested to ensure basic functionality is not unreasonable. Achievements are not some new feature. I've been playing EU4 and paradox games generally for a long time but it's readily apparent that since Emperor the level of basic functionality testing has been completely inadequate.
I'm not trying to blame the devs because obviously they're just doing what they're told to focus on but if these sort of incredibly apparent bugs are getting through it speaks to a fundamental failure in the management of development where early adopters are being treated like beta testers despite paying for a finished product. I mean cmon, you can't seriously say with the way PU AE was changed that it isn't a priority to actually test how that change translates to gameplay? I could have found that problem with PU AE for missions in under a minute with console commands. Maybe the problem snuck through on the final build that was for release but surely that build should be the most thoroughly tested one to avoid these sorts of issues? I am never going to expect zero bugs, and arguing as if that's my claim when I never said as much is incredibly disingenuous, but I and many other consumers expect incredibly obvious bugs that anyone could find in a few short minutes of testing new changes to not make it through regularly. Shit even one or two of those is acceptable given the complexity of a game like this but with the last few DLC patches there's been multiple significant to game breaking and easily replicable bugs every time.
Personally I'm done buying paradox products until this improves, whatever is going on in the process behind the scenes that results in finished products functioning like open betas needs to be addressed. Hell maybe just actually start having open betas, at least then people like me wont spend hours of their lives trying to achieve something only to find out they were fools for expecting a release product to be reliably functional, this is only the third major patch in a row that's done it. I guess I should just know better than to trust Paradox at this point. I mean no ill will or personal attacks towards the development team here, it is readily apparent this is a problem within the structure of the company if products this dysfunctional repeatedly get through testing to release and I doubt any one individual is responsible. It's a corporate culture issue that is cropping up amongst many large developers in recent years where unfinished products are released with the expectation of only making them properly work later.
We already have explained a few times in the past weeks that we have different people testing the game, and that the AI testing is only one part of the process. Sometimes a bug is tricky to found and fix (e.g., the 'Fugger Banking' achievement, as we've already done 2-3 different fixes to it). Other times a change goes under our radar (the PU/AE, as its effect was way harder than initially thought). And a lot of times bugs are already found and fixed while doing the testing, but obviously that doesn't go into the changelog, so that makes a lot of our work 'invisible', as you won't notice it.
What we're trying to do, at least in the past months, is to commit the studio on fixing a lot of already existing bugs, which has become increasingly more complicated in the last versions of the game, as it now holds a lot of different game systems, with very different code and script, as you already know. Because of that, and because we don't think the game should be a 'beta' for the players, we haven't added more features in the last Immersion Pack (with the only exception of Judaism, but it is part of an already existing game system). And when we thought it would be a good idea to have 'open betas', we did, as with a couple of patches in May/June (IIRC).
So, we're obviously sorry when things doesn't work as our players would expect them to be. But, at the same time, we've put a lot of effort all this year to improve the general state of the game, and to have a much better release than 1.31 was; IMHO, we've achieved both, and although we're not happy about having new issues, we have to live with them, and what we'll do is keep working on fixing them ASAP.